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window.addEventListener('DOMContentLoaded', function() { | |
//check support | |
if (!supportsWebGL()) { | |
$('webgl-canvas').innerHTML = 'Your browser doesn\'t seem to support WebGL. More info <a href=\'http://get.webgl.org/\'>here</a>.'; | |
return; | |
} | |
//get context | |
var canvas = $('webgl-canvas'), | |
gl = getWebGLContext(canvas); | |
//create a program | |
createProgramFromURIs(gl, { | |
vsURI: 'shaders/simple.vs', | |
fsURI: 'shaders/simple.fs', | |
onComplete: function(program) { | |
render(program); | |
} | |
}); | |
function render(program) { | |
gl.useProgram(program); | |
var sizeLocation = gl.getUniformLocation(program, 'size'), | |
positionLocation = gl.getAttribLocation(program, 'position'), | |
buffer = gl.createBuffer(), | |
vertices = [-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]; | |
//set uniform size data | |
gl.uniform1f(sizeLocation, canvas.width); | |
//set position attribute data | |
gl.bindBuffer(gl.ARRAY_BUFFER, buffer); | |
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); | |
gl.enableVertexAttribArray(positionLocation); | |
gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0); | |
//draw rectangle | |
gl.drawArrays(gl.TRIANGLES, 0, 6); | |
} | |
}); |
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