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Fluid Simulation with Navier Stokes
<h1>Fluid Simulation with the Navier Stokes equation</h1>
<div id="wrapper">
<canvas id="d" width="64" height="64" style="width:100%;height:500px;display:block;position:relative;"></canvas>
<p>Create fluid with left mouse button. Create a force emitter with right mouse button</p>
<div id="fps"></div>
</div>
// shim layer with setTimeout fallback (Paul Irish)
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
// Based on http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
var NavierStokes = function(settings){
this.init(settings);
};
NavierStokes.prototype = {
init : function(settings){
var defaultSettings = {
resolution : 64,
iterations : 10,
fract : 1/4,
diffusion : 1,
gridmodify : 0,
dt : 0.1,
callbackUser : function(D, U, V, size){},
callbackDisplay : function(D, U, V, size){}
};
if (this.settings === undefined){
this.settings = defaultSettings;
}
this._mergeRecursive(this.settings, settings);
this.rows = this.settings.resolution + 2;
this.arraySize = (this.settings.resolution+2)*(this.settings.resolution+2);
this.U = new Float32Array(this.arraySize);
this.V = new Float32Array(this.arraySize);
this.D = new Float32Array(this.arraySize);
this.U_prev = new Float32Array(this.arraySize);
this.V_prev = new Float32Array(this.arraySize);
this.D_prev = new Float32Array(this.arraySize);
this.NullArray = new Float32Array(this.arraySize);
// Precalculate lookup table for 2D > 1D array.
this.IX = new Array(this.rows);
for (var i = 0; i < this.rows; i++){
this.IX[i] = new Array(this.rows);
for (var b = 0; b < this.rows; b++){
this.IX[i][b] = i+b*this.rows;
}
}
// Init all Arrays.
for (i = 0; i < this.arraySize; i++){
this.D_prev[i] = this.U_prev[i] = this.V_prev[i] = this.D[i] = this.U[i] = this.V[i] = this.NullArray[i] = 0.0;
}
//Init some vars based on the Resolution settings:
this.calculateSettings();
},
clear : function(){
this.D.set(this.NullArray);
this.U.set(this.NullArray);
this.V.set(this.NullArray);
},
// Getter Setter
getResolution : function(){
return this.settings.resolution;
},
getSettings : function(){
return this.settings;
},
update : function(){
// Add user Action
this.userAction();
// Cals velosity & density
this.vel_step (this.U, this.V, this.U_prev, this.V_prev, this.settings.dt );
this.dens_step (this.D, this.D_prev, this.U, this.V, this.settings.dt );
this.settings.callbackDisplay(this.D, this.U, this.V, this.settings.resolution);
},
calculateSettings : function(){
this.centerPos = (-0.5/this.settings.resolution) * (1 + this.settings.gridmodify);
this.scale = this.settings.resolution * 0.5;
this.dt0 = this.settings.dt * this.settings.resolution;
this.p5 = this.settings.resolution + 0.5;
},
userAction : function (){
this.D_prev.set(this.NullArray);
this.U_prev.set(this.NullArray);
this.V_prev.set(this.NullArray);
this.settings.callbackUser(this.D_prev, this.U_prev, this.V_prev, this.settings.resolution);
},
vel_step : function (u, v, u0, v0, dt ){
var tmp;
this.add_source(u, u0, dt );
this.add_source(v, v0, dt );
tmp = u0;
u0 = u;
u = tmp;
this.diffuse ( 1, u, u0, dt );
tmp = v0;
v0 = v;
v = tmp;
this.diffuse ( 2, v, v0, dt );
this.project(u, v, u0, v0);
tmp = u0;
u0 = u;
u = tmp;
tmp = v0;
v0 = v;
v = tmp;
this.advect(1, u, u0, u0, v0, dt);
this.advect(2, v, v0, u0, v0, dt);
this.project(u, v, u0, v0 );
},
dens_step : function (x, x0, u, v, dt){
var tmp;
this.add_source (x, x0, dt);
//SWAP ( x0, x );
this.diffuse (0, x0, x, dt );
//SWAP ( x0, x );
this.advect ( 0, x, x0, u, v, dt );
},
add_source : function (x, s, dt){
for (var i=0; i<this.arraySize ; i++ ){
x[i] += dt * s[i];
}
},
diffuse : function (b, x, x0, dt){
for (var i=1; i < this.arraySize;i++){
x[i] = x0[i]*this.settings.diffusion;
}
this.set_bnd(b, x);
},
project : function ( u, v, p, div ) {
var i, k,prevRow, thisRow, nextValue, nextRow, to, lastRow;
for (i = 1 ; i <= this.settings.resolution; i++ ){
prevRow = this.IX[0][i-1];
thisRow = this.IX[0][i];
nextRow = this.IX[0][i+1];
valueBefore = thisRow - 1;
valueNext = thisRow + 1;
to = this.settings.resolution + valueNext;
for (k = valueNext; k < to; k++ ) {
p[k] = 0;
div[k] = (u[++valueNext] - u[++valueBefore] + v[++nextRow] - v[++prevRow]) * this.centerPos;
}
}
this.set_bnd(0, div);
this.set_bnd(0, p);
for (k=0 ; k<this.settings.iterations; k++) {
for (j=1 ; j<=this.settings.resolution; j++) {
lastRow = this.IX[0][j-1];
thisRow = this.IX[0][j];
nextRow = this.IX[0][j+1];
prevX = p[thisRow];
thisRow++;
for (i=1; i<=this.settings.resolution; i++){
p[thisRow] = prevX = (div[thisRow] + p[++lastRow] + p[++thisRow] + p[++nextRow] + prevX ) * this.settings.fract;
}
}
this.set_bnd(0, p);
}
for (j = 1; j <= this.settings.resolution; j++ ) {
lastRow = this.IX[0][j-1];
thisRow = this.IX[0][j];
nextRow = this.IX[0][j+1];
valueBefore = thisRow - 1;
valueNext = thisRow + 1;
for (i = 1; i <= this.settings.resolution; i++) {
u[++thisRow] -= this.scale * (p[++valueNext] - p[++valueBefore]);
v[thisRow] -= this.scale * (p[++nextRow] - p[++lastRow]);
}
}
this.set_bnd(1, u);
this.set_bnd(2, v);
},
advect : function (b, d, d0, u, v, dt ){
var to;
for (var j = 1; j<= this.settings.resolution; j++) {
var pos = j * this.rows;
for (var k = 1; k <= this.settings.resolution; k++) {
var x = k - this.dt0 * u[++pos];
var y = j - this.dt0 * v[pos];
if (x < 0.5) x = 0.5
if (x > this.p5) x = this.p5;
var i0 = x | 0;
var i1 = i0 + 1;
if (y < 0.5) y = 0.5
if (y > this.p5) y = this.p5;
var j0 = y | 0;
var j1 = j0 + 1;
var s1 = x - i0;
var s0 = 1 - s1;
var t1 = y - j0;
var t0 = 1 - t1;
var toR1 = this.IX[0][j0];
var toR2 = this.IX[0][j1];
d[pos] = s0 * (t0 * d0[i0 + toR1] + t1 * d0[i0 + toR2]) + s1 * (t0 * d0[i1 + toR1] + t1 * d0[i1 + toR2]);
}
}
this.set_bnd(b, d);
},
// Calculate Boundary's
set_bnd : function (b, x ){
var i, j;
switch (b){
case 1 :
for (i = 1; i <= this.settings.resolution; i++) {
x[i] = x[i + this.rows];
x[this.IX[i][(this.settings.resolution+1)]] = x[this.IX[i][(this.settings.resolution)]];
x[this.IX[0][i]] = -x[this.IX[1][i]];
x[this.IX[(this.settings.resolution+1)][i]] = -x[this.IX[(this.settings.resolution)][i]];
}
break;
case 2 :
for ( i = 1; i <= this.settings.resolution; i++) {
x[i] = -x[i + this.rows];
x[this.IX[i][(this.settings.resolution+1)]] = -x[this.IX[i][(this.settings.resolution)]];
x[this.IX[0][i]] = x[this.IX[1][i]];
x[this.IX[(this.settings.resolution+1)][i]] = x[this.IX[(this.settings.resolution)][i]];
}
break;
default :
for ( i = 1; i <= this.settings.resolution; i++) {
x[i] = x[i + this.rows];
x[this.IX[i][(this.settings.resolution+1)]] = x[this.IX[i][(this.settings.resolution)]];
x[this.IX[0][i]] = x[this.IX[1][i]];
x[this.IX[(this.settings.resolution+1)][i]] = x[this.IX[(this.settings.resolution)][i]];
}
}
// Boundes of the Canvas
var topPos = this.IX[0][this.settings.resolution+1];
x[0] = (x[1] + x[this.rows]) / 2;
x[topPos] = (x[1 + topPos] + x[this.IX[this.settings.resolution][0]]) / 2;
x[(this.settings.resolution+1)] = (x[this.settings.resolution] + x[(this.settings.resolution + 1) + this.rows]) / 2;
x[(this.settings.resolution+1)+topPos] = (x[this.settings.resolution + topPos] + x[this.IX[this.settings.resolution+1][this.settings.resolution]]);
},
// Merge Settings.
_mergeRecursive : function(obj1, obj2) {
for (var p in obj2) {
if ( obj2[p].constructor==Object ) {
obj1[p] = this._mergeRecursive(obj1[p], obj2[p]);
} else {
obj1[p] = obj2[p];
}
}
return obj1;
}
};
var Display = function(canvas){
this.colorFunctions = { "BW" : this.calcColorBW ,
"Color": this.calcColor,
"User" : this.calcUserColor};
this.currColorFunc = "BW";
this.canvas = canvas;
this.context = canvas.getContext("2d", {alpha : false});
this.supportImageData = !!this.context.getImageData;
this.colorUser = {
R : 0,
G : 255,
B : 0
}
};
Display.prototype = {
init : function (res){
this.calcResolution = res;
this.imageData = null;
this.showColors = false;
this.line = null;
},
density : function(D, U, V){
var r,g,b, x, y, d;
if (this.supportImageData){
// Get Image Data
if (this.imageData === null){
this.imageData = this.context.getImageData(0, 0, this.calcResolution, this.calcResolution);
}
for (x = 0; x < this.calcResolution; x++) {
for (y = 0; y < this.calcResolution; y++){
var posC = (x + y * this.calcResolution) * 4;
var pos = fluid.IX[x][y];
var cArray = this.colorFunctions[this.currColorFunc].call(this, D, U, V, pos);
this.imageData.data[posC] = cArray[0]; // R
this.imageData.data[posC + 1] = cArray[1]; // G
this.imageData.data[posC + 2] = cArray[2]; // B
this.imageData.data[posC + 3] = 255; //A
}
}
this.context.putImageData(this.imageData, 0, 0);
}else{
// Slow fallback for oldie
for (x = 0; x < this.calcResolution; x++) {
for (y = 0; y < this.calcResolution; y++) {
var pos = fluid.IX[x][y];
var c =(D[pos] / 2);
this.context.setFillColor(c , c, c , 1);
this.context.fillRect(x, y, 1, 1);
}
}
}
// Draw the line for creating an Emitter
if (this.line != null){
this.context.beginPath();
this.context.lineWidth = 1;
this.context.strokeStyle = "rgb(255,255,255)";
this.context.moveTo(this.line[0][0],this.line[0][1]);
this.context.lineTo(this.line[1][0],this.line[1][1]);
this.context.stroke();
}
},
setColorFunction: function(colorFuncName){
this.currColorFunc = "BW";
},
calcColorBW : function(D, U, V, pos){
var bw = (D[pos] * 255 / 6) | 0;
return [bw, bw, bw];
},
calcColor : function(D, U, V, pos){
var r = Math.abs((U[pos] * 1300 ) | 0);
var b = Math.abs((V[pos] * 1300 ) | 0);
var g = (D[pos] * 255 / 6) | 0;
return [r, g, b];
},
calcUserColor : function(D, U, V, pos){
var r = Math.abs((U[pos] *500* this.colorUser.R) | 0);
var g = (D[pos] * this.colorUser.G) | 0;
var b = Math.abs((V[pos] *500* this.colorUser.B ) | 0);
return [r, g, b];
},
drawLine : function (a0, a1, scale){
var l0 = [a0[0]*scale, a0[1]*scale];
var l1 = [a1[0]*scale, a1[1]*scale];
this.line = [l0, l1];
},
removeLine : function(){this.line = null},
};
var user = {
displaySize : 500,
canvas : null,
canvasOffset : null,
scale : 0,
mouseStart: [],
mouseEnd : [],
mouseLeftDown : false,
mousePath : [],
mouseRightDown : false,
mouseRightStart : [],
forceEmitters : [],
insertedDensity : 50,
init : function(canvas){
this.canvas = $(canvas);
this.canvasOffset = this.canvas.offset();
var that = this;
window.ontouchend = window.onmouseup = function(e){that.handleInputEnd(e);};
canvas.ontouchstart = canvas.onmousedown = function(e){that.handleInput(e);};
canvas.ontouchmove = canvas.onmousemove = function(e){that.handleInputMove(e);};
canvas.oncontextmenu = function(e){e.preventDefault();};
},
interact : function(D, U, V, size){
var x, y, pos, i ;
if (this.mouseLeftDown){
var dx = this.mouseStart[0] - this.mouseEnd[0];
var dy = this.mouseStart[1] - this.mouseEnd[1];
var mousePathLength = Math.sqrt(dx * dx + dy * dy) | 0;
mousePathLength = (mousePathLength < 1) ? 1 : mousePathLength;
for ( i = 0; i < mousePathLength; i++) {
x = (((this.mouseStart[0] - (i / mousePathLength) * dx)) * this.scale) | 0;
y = (((this.mouseStart[1] - (i / mousePathLength) * dy)) * this.scale) | 0;
pos = fluid.IX[x][y];
U[pos] = -dx / 6;
V[pos] = -dy / 6;
D[pos] = this.insertedDensity;
}
this.mouseStart[0] = this.mouseEnd[0];
this.mouseStart[1] = this.mouseEnd[1];
}
for (i = 0;i<this.forceEmitters.length;i++){
var posDir = this.forceEmitters[i];
var pos = fluid.IX[posDir[0]*this.scale | 0][posDir[1]*this.scale | 0];
U[pos] = posDir[2];
V[pos] = posDir[3];
}
},
initFluidWithResolution : function(){
fluid.init();
this.setCanvasSize(fluid.settings.resolution);
display.init(fluid.settings.resolution);
},
clearDisplay : function(){
fluid.clear();
this.forceEmitters = [];
},
setDisplay : function(e){
var displaySize = parseInt(e);
if (displaySize === 0){ // 1:1
this.setDisplaySize(fluid.getSettings().resolution);
}else{
this.setDisplaySize(displaySize);
}
},
setCanvasSize : function(size){
this.canvas.attr("width", size);
this.canvas.attr("height", size);
this.calculateScale();
},
setDisplaySize : function(size){
$('#wrapper').width(size);
this.canvas.width(size);
this.canvas.height(size);
this.calculateScale();
},
calculateScale : function(){
this.scale = fluid.getResolution() / this.canvas.width();
this.canvasOffset = this.canvas.offset();
},
handleInput : function(e){
if (e.type === "touchstart"){
this.mouseLeftDown = true;
this.mouseEnd = this.mouseStart = [e.pageX - this.canvasOffset.left, e.pageY - this.canvasOffset.top];
}else if (e.button !== undefined){
var mPos = this.getMousePositon(e);
if (e.button == 0){
this.mouseLeftDown = true;
this.mouseEnd = this.mouseStart = mPos;
}else if (e.button == 2){
this.mouseRightDown = true;
this.mouseRightStart = mPos;
}
}
e.preventDefault();
},
handleInputMove : function(e){
var mPos = this.getMousePositon(e);
if (this.mouseLeftDown){
if (e.type === "touchmove"){
this.mouseEnd = [e.pageX - this.canvasOffset.left, e.pageY - this.canvasOffset.top];
}else{
this.mouseEnd = mPos;
}
}
if (this.mouseRightDown){
display.drawLine(this.mouseRightStart, mPos, this.scale);
}
},
handleInputEnd : function(e){
this.mouseLeftDown = false;
if (this.mouseRightDown){
this.mouseRightDown = false;
var endPos = this.getMousePositon(e);
var x = this.mouseRightStart[0];
var y = this.mouseRightStart[1];
var dx = -(x - endPos[0]) / 10;
var dy = -(y - endPos[1]) / 10;
this.forceEmitters.push([x, y, dx, dy]);
display.removeLine();
}
},
getMousePositon : function (e){
var mouseX, mouseY;
if(e.offsetX) {
mouseX = e.offsetX;
mouseY = e.offsetY;
}
else if(e.layerX) {
mouseX = e.layerX;
mouseY = e.layerY;
}
return [mouseX, mouseY];
}
};
var canvas = document.getElementById("d");
var display = new Display(canvas);
var fluid = new NavierStokes({callbackDisplay : function(D, U, V, size){
display.density(D, U, V, size);
},callbackUser : function(D, U, V, size){
user.interact(D, U, V, size);
}});
user.init(canvas, fluid, display);
user.initFluidWithResolution();
// FPS Counter by Phrogz (http://stackoverflow.com/questions/4787431/check-fps-in-js)
var filterStrength = 20;
var frameTime = 0, lastLoop = new Date, thisLoop;
var fpsOut = document.getElementById('fps');
//Start Simulation
function simulation(){
window.requestAnimFrame(simulation);
var thisFrameTime = (thisLoop=new Date) - lastLoop;
frameTime+= (thisFrameTime - frameTime) / filterStrength;
lastLoop = thisLoop;
fluid.update();
};
// Run Simulation
simulation();
// Update FPS
setInterval(function(){
fpsOut.innerHTML = (1000/frameTime).toFixed(1) + " fps";
},1000);
// dat.GUI Settings
var gui = new dat.GUI();
var fluidFolder = gui.addFolder("Fluid");
fluidFolder.add(fluid.settings, 'resolution', [64,128,256,512]).onFinishChange(function(e){
fluid.settings.resolution = parseInt(e);
user.initFluidWithResolution();
});
fluidFolder.add(fluid.settings, 'iterations', 1, 100).onFinishChange(function(e){
fluid.settings.iterations = parseInt(e);
});
fluidFolder.add(fluid.settings, 'diffusion', 0.9000000, 1.1000000)
fluidFolder.add(fluid.settings, 'dt', -1, 1).onChange(function(e){
fluid.calculateSettings();
});
fluidFolder.add(user, 'insertedDensity', 0, 200).onFinishChange(function(e){
user.insertedDensity = parseInt(e);
});
fluidFolder.open()
var displayFolder = gui.addFolder("Display");
displayFolder.add(user, 'displaySize', 0,900).onChange(function(e){
user.setDisplay(e);
});
var currColorFunc = displayFolder.add(display, 'currColorFunc', {"Black & White" : "BW", "Color" : "Color", "User Defined" : "User"});
var setColorFuncToUser = function(){
display.currColorFunc = "User";
currColorFunc.updateDisplay();
}
displayFolder.add(display.colorUser, 'R', 0, 50).name("R:").onChange(setColorFuncToUser);
displayFolder.add(display.colorUser, 'G', 0, 1000).name("G:").onChange(setColorFuncToUser);
displayFolder.add(display.colorUser, 'B', 0, 50).name("B:").onChange(setColorFuncToUser);
displayFolder.open();
gui.add(user, 'clearDisplay').name('Clear');
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/315/dat.gui.min.js"></script>
body{
font-family:Helvatica, sans-serif;
background:url(https://codepen.io/images/classy_fabric.png);
color:white;
}
#wrapper{
margin:0 auto;
width:500px;
}
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