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# | |
# Fetches ark server info every minute and sends the info to a specific discord channel and message id | |
# Uses: | |
# discord(https://discordpy.readthedocs.io/) - pip install -U discord | |
# steam(https://github.com/ValvePython/steam) - pip install -U steam | |
# | |
import config # check config_sample.py | |
import time | |
import discord | |
from discord.ext import tasks, commands | |
from steam import game_servers as gs | |
import asyncio | |
bot = commands.Bot(command_prefix='!', intents=discord.Intents.default()) | |
@tasks.loop(minutes = config.UPDATE_INTERVAL) | |
async def update_discord_info(): | |
print("Updating discord...") | |
if (bot): | |
channel = bot.get_channel(config.DISCORD_INFO_CHANNEL_ID) | |
if channel: | |
ark_info = "" | |
message = await channel.fetch_message(config.DISCORD_INFO_MSG_ID) | |
for server in config.SERVERS: | |
ark_info += get_ark_info(server[0], server[1]) | |
if server != config.SERVERS[-1]: | |
ark_info += "\n\n------------------------\n\n" | |
ark_info += f"\n\n*Last update: {time.strftime('%A %d %B %Y %H:%M:%S', time.localtime())}*" | |
await message.edit(content=ark_info) | |
def get_ark_info(server_ip, server_port): | |
qry = gs.query_master(f"\\appid\\{config.GAME_ID}\\gameaddr\\{server_ip}:{server_port}") | |
server_addr = next(qry,None) | |
if not server_addr: | |
return "**Status:** offline :stop_sign:" | |
server_info = gs.a2s_info(server_addr, force_goldsrc=False) | |
server_rules = gs.a2s_rules(server_addr) | |
players_online = [] | |
res = "" | |
for p in gs.a2s_players(server_addr, timeout=1): | |
if p['name']: | |
plr = {} | |
plr['name'] = p['name'] | |
plr['time'] = time.strftime("%H:%M:%S", time.gmtime(p['duration'])) | |
players_online.append(plr) | |
res += "**Status:** online :white_check_mark:" + "\n" | |
res += "**Server Name:** " + server_info['name'] + "\n" | |
res += "**Map:** " + server_info['map'] + "\n" | |
res += "**Ingame day:** " + str(server_rules['DayTime_s']) + "\n" | |
res += "**Players:** " + str(len(players_online)) + "/" + str(server_info['max_players']) + "\n" | |
if len(players_online) > 0: | |
res += "\n```arm\n" | |
for player in players_online: | |
res += player['name'] + "\t" + player['time'] + "\n" | |
res += "```" | |
return res | |
@bot.event | |
async def on_message(msg): | |
if (msg.author.id == bot.user.id): | |
return | |
if (msg.content.lower().startswith("hi") or msg.content.lower().startswith("hello")): | |
await msg.reply("Hey, " + msg.author.display_name) | |
ark_info = "" | |
if msg.content.lower().startswith("status"): | |
for server in config.SERVERS: | |
ark_info += get_ark_info(server[0], server[1]) | |
await msg.channel.send(ark_info) | |
await bot.process_commands(msg) | |
@bot.event | |
async def on_ready(): | |
print(f"Bot has logged in as {bot.user}") | |
update_discord_info.start() | |
@bot.command(pass_context=True) | |
async def ping(ctx): | |
print(f" --- MESSSAGE --- "); | |
await ctx.send("pong") | |
bot.run(config.DISCORD_TOKEN) |
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DISCORD_TOKEN = "INSERT_DISCORD_BOT_TOKEN_HERE" | |
DISCORD_INFO_CHANNEL_ID = INSERT_DISCORD_CHANNEL_ID | |
DISCORD_INFO_MSG_ID = INSERT_DISCORD_POST_ID | |
SERVERS = [ | |
[ | |
"INSERT_SERVER_IP","INSERT_SERVER_PORT" | |
], | |
[ | |
"INSERT_SERVER_IP", "INSERT_SERVER_PORT" | |
] | |
] | |
UPDATE_INTERVAL = 1.0 | |
GAME_ID = 346110 #ARK |
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