Created
September 9, 2016 07:56
-
-
Save idlefingers/350bacf032c191797005e4e57c1966ef to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int redLed = 2; | |
int redButton = 11; | |
int greenLed = 3; | |
int greenButton = 10; | |
int yellowLed = 4; | |
int yellowButton = 9; | |
int blueLed = 5; | |
int blueButton = 8; | |
int leds[] = { redLed, greenLed, yellowLed, blueLed }; | |
int buttons[] = { redButton, greenButton, yellowButton, blueButton }; | |
int sequence[100]; | |
int currentRound; | |
int currentPosition; | |
bool waitingForInput; | |
void setupNewGame() { | |
for (int i = 0; i < 100; i++) { | |
sequence[i] = random(4); | |
} | |
currentRound = 1; | |
currentPosition = 0; | |
waitingForInput = false; | |
} | |
void setup() { | |
randomSeed(analogRead(0)); | |
for (int i = 0; i < 4; i++) { | |
pinMode(leds[i], OUTPUT); | |
pinMode(buttons[i], INPUT_PULLUP); | |
} | |
setupNewGame(); | |
blinkAllLeds(2); | |
delay(500); | |
Serial.begin(9600); | |
} | |
void loop() { | |
if (waitingForInput) { | |
readInput(); | |
} else { | |
playSequence(); | |
waitingForInput = true; | |
} | |
} | |
void readInput() { | |
for(int i = 0; i < 4; i++) { | |
if (digitalRead(buttons[i]) == LOW) { | |
digitalWrite(leds[i], HIGH); | |
while (digitalRead(buttons[i]) == LOW) { | |
// Chillax | |
delay(50); | |
} | |
digitalWrite(leds[i], LOW); | |
checkIfLastInputCorrect(i); | |
} | |
} | |
} | |
void checkIfLastInputCorrect(int buttonIndex) { | |
if (buttonIndex == sequence[currentPosition]) { | |
currentPosition++; | |
Serial.print("Correct. next in sequence is: "); | |
Serial.println(sequence[currentPosition]); | |
if (currentPosition >= currentRound) { | |
currentRound++; | |
currentPosition = 0; | |
waitingForInput = false; | |
delay(500); | |
} | |
} else { | |
Serial.print("*Wrong* last: "); | |
Serial.print(sequence[buttonIndex]); | |
Serial.print(" expected: "); | |
Serial.println(sequence[currentPosition]); | |
gameOver(); | |
} | |
} | |
void playSequence() { | |
Serial.print("Playing sequence for round "); | |
Serial.println(currentRound); | |
for (int i=0; i < currentRound; i++) { | |
blinkLed(leds[sequence[i]]); | |
} | |
} | |
void gameOver() { | |
blinkAllLeds(5); | |
setupNewGame(); | |
delay(1000); | |
} | |
void blinkLed(int led) { | |
digitalWrite(led, HIGH); | |
delay(500); | |
digitalWrite(led, LOW); | |
delay(500); | |
} | |
void blinkAllLeds(int numberOfTimes) { | |
for (int x = 0; x < numberOfTimes; x++) { | |
for (int i = 0; i < 4; i++) { | |
digitalWrite(leds[i], HIGH); | |
} | |
delay(100); | |
for (int i = 0; i < 4; i++) { | |
digitalWrite(leds[i], LOW); | |
} | |
delay(100); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment