- Project Vision: [ e.g., "To create an engaging, seamless, and real-time shared experience for tabletop gamers playing online."]
- Problem Statement: [ e.g., "Digital dice rollers often feel isolated... This project solves that by creating a single, public, web-based 'table' where all dice rolls are visible to all participants in real-time."]
- Target Audience: [ e.g., "Tabletop RPG players and game masters playing online who need a quick, easy, and shared method for rolling dice."]
- Success Metrics: [ e.g., "1. A user can successfully roll animated 3D dice. 2. Real-time updates occur with <500ms latency. 3. Supports 20 concurrent users without noticeable degradation."]
- Frontend:
- Framework: [ e.g., React]
- Build Tool: [ e.g., Vite]
- Key Dependencies & APIs: [ e.g.,
react-three-fiber
for 3D rendering,socket.io-client
for WebSockets]
- Backend:
- Framework: [ e.g., Node.js with Express]
- Key Dependencies & APIs: [ e.g.,
Socket.IO
for WebSockets,Nodemon
for development]
- Deployment Environment: [ e.g., Vercel, Netlify, AWS, Google Cloud Run]
[ e.g., "The Node.js/React stack provides a cohesive JavaScript ecosystem. Socket.IO is the industry standard for the required real-time features. react-three-fiber
is chosen specifically to meet the complex 3D rendering requirements."]
[]
ID | Description | User Story | Expected Behavior/Outcome |
---|---|---|---|
FR001 | e.g., View Other Users' Rolls | As a user, I want to see the dice being rolled by other people in real-time so we can all share the experience. | When another user initiates a roll, their dice should appear and animate on my screen in the location they clicked, rendered in their assigned color. |
[]
ID | Description | User Story | Expected Behavior/Outcome |
---|---|---|---|
FEAT01 | e.g., Dice Collision Physics | As a user, I want my dice to be able to physically collide with other dice on the table for a more fun and realistic experience. | The system will implement a server-side physics engine. Dice will be treated as physical objects that collide and impart force on each other realistically, synchronized across all clients. |
Decision: [ e.g., "The initial technology stack is confirmed and adopted."]
[ e.g., "The detailed requirements, particularly FR007 (real-time rolls) and FR014 (cursor display), strongly validate the choice of Socket.IO. The 3D animation requirement in FR005 makes react-three-fiber
the best choice. The stack is confirmed as it fully supports all V1 requirements and is scalable for V2."]
[ e.g., "Node.js v18.x or later and npm are required. They can be downloaded from the official Node.js website."]
[ e.g., "ESLint, Prettier - Code formatter"]
[] e.g.,
- Backend (
/server
):cd server npm init -y npm install express socket.io
- Frontend (
/client
):# From root directory npm create vite@latest client -- --template react-ts cd client npm install socket.io-client
[] e.g.,
- Terminal 1 (from
/server
):npm start
- Terminal 2 (from
/client
):npm run dev