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@idusortus
Created August 9, 2025 16:10
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Project Kickstart Template

1. High-Level Overview

  • Project Vision: [ e.g., "To create an engaging, seamless, and real-time shared experience for tabletop gamers playing online."]
  • Problem Statement: [ e.g., "Digital dice rollers often feel isolated... This project solves that by creating a single, public, web-based 'table' where all dice rolls are visible to all participants in real-time."]
  • Target Audience: [ e.g., "Tabletop RPG players and game masters playing online who need a quick, easy, and shared method for rolling dice."]
  • Success Metrics: [ e.g., "1. A user can successfully roll animated 3D dice. 2. Real-time updates occur with <500ms latency. 3. Supports 20 concurrent users without noticeable degradation."]

2. Technology Stack (Initial Assessment)

  • Frontend:
    • Framework: [ e.g., React]
    • Build Tool: [ e.g., Vite]
    • Key Dependencies & APIs: [ e.g., react-three-fiber for 3D rendering, socket.io-client for WebSockets]
  • Backend:
    • Framework: [ e.g., Node.js with Express]
    • Key Dependencies & APIs: [ e.g., Socket.IO for WebSockets, Nodemon for development]
  • Deployment Environment: [ e.g., Vercel, Netlify, AWS, Google Cloud Run]

2.1 Technology Rationale (Initial Assessment)

[ e.g., "The Node.js/React stack provides a cohesive JavaScript ecosystem. Socket.IO is the industry standard for the required real-time features. react-three-fiber is chosen specifically to meet the complex 3D rendering requirements."]

3. Functional Requirements (Version 1.0 - Core MVP)

[]

ID Description User Story Expected Behavior/Outcome
FR001 e.g., View Other Users' Rolls As a user, I want to see the dice being rolled by other people in real-time so we can all share the experience. When another user initiates a roll, their dice should appear and animate on my screen in the location they clicked, rendered in their assigned color.

4. Future Enhancements (Version 2.0)

[]

ID Description User Story Expected Behavior/Outcome
FEAT01 e.g., Dice Collision Physics As a user, I want my dice to be able to physically collide with other dice on the table for a more fun and realistic experience. The system will implement a server-side physics engine. Dice will be treated as physical objects that collide and impart force on each other realistically, synchronized across all clients.

5. Technology Stack Review & Final Decision

Decision: [ e.g., "The initial technology stack is confirmed and adopted."]

[ e.g., "The detailed requirements, particularly FR007 (real-time rolls) and FR014 (cursor display), strongly validate the choice of Socket.IO. The 3D animation requirement in FR005 makes react-three-fiber the best choice. The stack is confirmed as it fully supports all V1 requirements and is scalable for V2."]

6. Development Environment Setup Guide

6.1. Prerequisites

[ e.g., "Node.js v18.x or later and npm are required. They can be downloaded from the official Node.js website."]

6.2. VS Code Extensions

[ e.g., "ESLint, Prettier - Code formatter"]

6.3. Project Setup

[] e.g.,

  1. Backend (/server):
    cd server
    npm init -y
    npm install express socket.io
  2. Frontend (/client):
    # From root directory
    npm create vite@latest client -- --template react-ts
    cd client
    npm install socket.io-client

6.4. Running the Project

[] e.g.,

  • Terminal 1 (from /server): npm start
  • Terminal 2 (from /client): npm run dev
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