Created
October 17, 2020 20:23
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Transform and fit any svg element into the given screeen bounds.
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<html style="margin: 0px; padding: 0px;"> | |
<body style="margin: 0px; padding: 0px;"> | |
<svg width="1380" height="1340" xmlns="http://www.w3.org/2000/svg"> | |
<g transform="skewX(10) translate(-3,4) rotate(30)"> | |
<g transform="skewX(30) translate(-3,4) rotate(30)"> | |
<g transform="skewX(10) translate(-3,4) rotate(10)"> | |
<g transform="translate(350,30) skewX(10) rotate(30)"> | |
<rect id="source" transform="scale(2) rotate(30) skewX(10)" x="20" y="50" width="30" height="30" | |
fill="red" /> | |
</g> | |
</g> | |
</g> | |
</g> | |
<rect id="destination" x="30" y="30" width="120" height="100" fill="transparent" stroke="blue" /> | |
</svg> | |
<div style="position: absolute; top:0; left:0" id="test2div"></div> | |
<script type="text/javascript"> | |
function getElementMatrix(element) { | |
// Get consolidated element matrix: | |
var currentMatrix = | |
(element.transform.baseVal.consolidate() || | |
element.ownerSVGElement.createSVGTransform()).matrix; | |
return currentMatrix; | |
} | |
function getScaleMatrix(scaleX, scaleY, el) { | |
// Return DOM matrix | |
var svgTransform = el.ownerSVGElement.createSVGTransform(); | |
// Transform type is used because of the bug in chrome applying scale to the DOM matrix: | |
svgTransform.setScale(scaleX, scaleY); | |
var scaleMatrix = svgTransform.matrix; | |
return scaleMatrix | |
} | |
function getCenter(rect) { | |
return new DOMPoint((rect.x + rect.width / 2), (rect.y + rect.height / 2)); | |
} | |
function fitElement(from, to, changePosition) { | |
var inputElement = document.getElementById(from); | |
var destinationElement = document.getElementById(to); | |
// Get center of figure in element coordinates: | |
var inputScreenBBox = inputElement.getBoundingClientRect(); | |
var destinationScreenBBox = destinationElement.getBoundingClientRect(); | |
var scaleX = destinationScreenBBox.width / inputScreenBBox.width; | |
var scaleY = destinationScreenBBox.height / inputScreenBBox.height; | |
var inputCenter = getCenter(inputScreenBBox); | |
var offsetX = 0; | |
var offsetY = 0; | |
if (changePosition) { | |
var destCenter = getCenter(destinationScreenBBox); | |
offsetX = destCenter.x - inputCenter.x; | |
offsetY = destCenter.y - inputCenter.y; | |
} | |
// create scale matrix: | |
var scaleMatrix = getScaleMatrix(scaleX, scaleY, inputElement); | |
// get element self transformation matrix: | |
var currentMatrix = getElementMatrix(inputElement); | |
scaleAndTransform = inputElement.ownerSVGElement.createSVGMatrix() | |
// multiply is used instead of the scale method while for some reasons matrix scale is giving proportional scaling... | |
// From a transforms proper matrix is generated. | |
.translate(offsetX, offsetY) | |
// Scale in screen coordinates around screen center: | |
.translate(inputCenter.x, inputCenter.y) | |
.multiply(scaleMatrix) | |
.translate(-inputCenter.x, -inputCenter.y) | |
var toScreenMatrix = inputElement.getScreenCTM(); | |
// Scale element by a matrix in screen coordinates and convert it back to the element coordinates: | |
currentMatrix = currentMatrix.multiply(toScreenMatrix.inverse().multiply(scaleAndTransform).multiply(toScreenMatrix)); | |
// Apply new created transform: | |
var newTransform = inputElement.ownerSVGElement.createSVGTransform(); | |
newTransform.setMatrix(currentMatrix); | |
inputElement.transform.baseVal.initialize(newTransform); | |
} | |
fitElement('source', 'destination', true); | |
</script> | |
</body> | |
</html> |
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