Created
January 10, 2017 16:43
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class GameState | |
attr_accessor :matrix | |
def initialize(matrix) | |
@matrix = deep_dup(matrix) | |
@next_step = deep_dup(matrix) | |
end | |
def [](y) | |
@matrix[y] | |
end | |
def advance | |
iterate_cells do |val, y, x| | |
kill_cell(y, x) if alive?(val) && count_neighbours(y, x) < 2 | |
kill_cell(y, x) if alive?(val) && count_neighbours(y, x) > 3 | |
resurrect_cell(y, x) if dead?(val) && count_neighbours(y, x) == 3 | |
end | |
GameState.new(@next_step) | |
end | |
private | |
def iterate_cells(&block) | |
@matrix.each_with_index do |row, y| | |
row.each_with_index do |cell, x| | |
yield(cell, y, x) | |
end | |
end | |
end | |
def count_neighbours(y, x) | |
count = 0 | |
((y -1)..(y + 1)).each do |vert| | |
((x - 1)..(x + 1)).each do |horiz| | |
count += @matrix[vert][horiz] if in_bounds?(vert, horiz) && !(vert == y && horiz == x) | |
end | |
end | |
count | |
end | |
def alive?(val) | |
val == 1 | |
end | |
def dead?(val) | |
val == 0 | |
end | |
def in_bounds?(y, x) | |
y >= 0 && y < @matrix.length && x >= 0 && x < @matrix[0].length | |
end | |
def kill_cell(y, x) | |
@next_step[y][x] = 0 | |
end | |
def resurrect_cell(y, x) | |
@next_step[y][x] = 1 | |
end | |
# Safe 2d array handling - array.dup is not sufficient! | |
def deep_dup(matrix) | |
Marshal.load(Marshal.dump(matrix)) | |
end | |
end |
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