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- (void)setupCaptureSession | |
{ | |
NSError *error = nil; | |
AVCaptureSession *session = [[AVCaptureSession alloc] init]; | |
session.sessionPreset = AVCaptureSessionPresetMedium; | |
AVCaptureDevice *device = [AVCaptureDevice | |
defaultDeviceWithMediaType:AVMediaTypeVideo]; | |
AVCaptureDeviceInput *input = [AVCaptureDeviceInput | |
deviceInputWithDevice:device | |
error:&error]; | |
if (!input) { | |
// Handling the error appropriately | |
} | |
[session addInput:input]; | |
AVCaptureVideoDataOutput *output = [[AVCaptureVideoDataOutput alloc] | |
init]; | |
[session addOutput:output]; | |
dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL); | |
[output setSampleBufferDelegate:self queue:queue]; | |
dispatch_release(queue); | |
output.videoSettings = | |
[NSDictionary dictionaryWithObject: | |
[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] | |
forKey:(id)kCVPixelBufferPixelFormatTypeKey]; | |
output.minFrameDuration = CMTimeMake(1, 15); | |
[session startRunning]; | |
[self setSession:session]; | |
} | |
- (void)captureOutput:(AVCaptureOutput *)captureOutput | |
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer | |
fromConnection:(AVCaptureConnection *)connection | |
{ | |
UIImage *image = [self imageFromSampleBuffer:sampleBuffer]; | |
< Add your code here that uses the image > | |
} | |
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sample | |
{ | |
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sample); | |
CVPixelBufferLockBaseAddress(imageBuffer, 0); | |
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer); | |
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); | |
size_t width = CVPixelBufferGetWidth(imageBuffer); | |
size_t height = CVPixelBufferGetHeight(imageBuffer); | |
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); | |
CGContextRef context = CGBitmapContextCreate(baseAddress, width, | |
height, 8, | |
bytesPerRow, colorSpace, | |
kCGBitmapByteOrder32Little | | |
kCGImageAlphaPremultipliedFirst); | |
CGImageRef quartzImage = CGBitmapContextCreateImage(context); | |
CVPixelBufferUnlockBaseAddress(imageBuffer,0); | |
CGContextRelease(context); | |
CGColorSpaceRelease(colorSpace); | |
UIImage *image = [UIImage imageWithCGImage:quartzImage]; | |
CGImageRelease(quartzImage); | |
return (image); | |
} |
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