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@iggyughgi-glitch
Created April 13, 2026 02:05
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Sss
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>S.I.G.I.N.T. Multi-Scanner</title>
<style>
:root { --glow: #00ff41; --dim: #003b00; --alert: #ff3300; --anomaly: #00ccff; }
body { margin: 0; background: #000; color: var(--glow); font-family: 'Courier New', monospace; overflow: hidden; }
#display-container { position: relative; height: 65vh; width: 100vw; background: #050505; }
canvas { display: block; width: 100%; height: 100%; image-rendering: pixelated; }
#interface { height: 35vh; display: grid; grid-template-columns: 1fr 1fr; gap: 5px; padding: 5px; background: #000; border-top: 1px solid var(--glow); }
.module { border: 1px solid var(--dim); padding: 8px; display: flex; flex-direction: column; justify-content: space-between; position: relative; }
.label { font-size: 10px; text-transform: uppercase; letter-spacing: 1px; color: var(--glow); opacity: 0.7; }
.data-val { font-size: 1.1rem; color: #fff; text-shadow: 0 0 5px var(--glow); }
button { background: var(--dim); color: var(--glow); border: 1px solid var(--glow); padding: 10px; cursor: pointer; font-family: inherit; font-weight: bold; width: 100%; margin-top: 5px; }
button:active { background: var(--glow); color: #000; }
.alert-active { color: var(--alert) !important; animation: blink 0.5s infinite; }
@keyframes blink { 0% { opacity: 1; } 50% { opacity: 0.3; } 100% { opacity: 1; } }
#waterfall-overlay { position: absolute; top: 10px; right: 10px; font-size: 9px; text-align: right; pointer-events: none; }
</style>
</head>
<body>
<div id="display-container">
<canvas id="waterfall"></canvas>
<div id="waterfall-overlay">
FREQ SPECTRUM: 20Hz - 22kHz<br>
MODE: DIRECT CONTACT / AMBIENT
</div>
</div>
<div id="interface">
<div class="module">
<div>
<div class="label">Acoustic Peak / λ</div>
<div id="freqData" class="data-val">--- Hz</div>
<div id="waveData" class="data-val" style="font-size: 0.8rem;">--- m</div>
</div>
<button id="startBtn">START SENSORS</button>
</div>
<div class="module">
<div class="label">EMF Flux Density</div>
<div id="magVal" class="data-val">0.00 μT</div>
<div id="magStatus" class="label">Shielding Nominal</div>
</div>
<div class="module">
<div class="label">Anomaly Logic</div>
<div id="anomalyStatus" class="data-val" style="font-size: 0.9rem;">Ready</div>
<button id="calibrateBtn">CALIBRATE</button>
</div>
<div class="module">
<div class="label">Signal Integrity</div>
<div id="vibeStatus" class="data-val" style="font-size: 0.9rem;">IDLE</div>
<div id="pulseInd" style="width:10px; height:10px; background:var(--dim); border-radius:50%;"></div>
</div>
</div>
<script>
const canvas = document.getElementById('waterfall');
const ctx = canvas.getContext('2d');
const startBtn = document.getElementById('startBtn');
const calibrateBtn = document.getElementById('calibrateBtn');
let audioCtx, analyser, dataArray, magSensor;
let noiseFloor = null;
let isCalibrating = false;
const scrollSpeed = 2;
async function initSystem() {
try {
audioCtx = new (window.AudioContext || window.webkitAudioContext)();
const stream = await navigator.mediaDevices.getUserMedia({
audio: { echoCancellation: false, noiseSuppression: false, autoGainControl: false }
});
const source = audioCtx.createMediaStreamSource(stream);
analyser = audioCtx.createAnalyser();
analyser.fftSize = 1024;
dataArray = new Uint8Array(analyser.frequencyBinCount);
source.connect(analyser);
canvas.width = analyser.frequencyBinCount;
canvas.height = canvas.offsetHeight;
startBtn.style.display = 'none';
document.getElementById('freqData').innerText = "CALIBRATING...";
setupMagnetometer();
render();
} catch (e) {
alert("System Error: Check Mic Permissions");
}
}
function setupMagnetometer() {
if ('Magnetometer' in window) {
magSensor = new Magnetometer({frequency: 50});
magSensor.addEventListener('reading', () => {
const b = Math.sqrt(magSensor.x**2 + magSensor.y**2 + magSensor.z**2).toFixed(2);
const el = document.getElementById('magVal');
el.innerText = `${b} μT`;
if (b > 100) {
el.classList.add('alert-active');
document.getElementById('magStatus').innerText = "HIGH EMF DETECTED";
} else {
el.classList.remove('alert-active');
document.getElementById('magStatus').innerText = "Shielding Nominal";
}
});
magSensor.start();
} else {
document.getElementById('magVal').innerText = "UNSUPPORTED";
}
}
calibrateBtn.addEventListener('click', () => {
isCalibrating = true;
document.getElementById('anomalyStatus').innerText = "LISTENING...";
setTimeout(() => {
noiseFloor = new Uint8Array(dataArray);
isCalibrating = false;
document.getElementById('anomalyStatus').innerText = "LOCK ACQUIRED";
}, 3000);
});
function render() {
requestAnimationFrame(render);
analyser.getByteFrequencyData(dataArray);
// 1. Waterfall Shift
const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height - scrollSpeed);
ctx.putImageData(imgData, 0, scrollSpeed);
// 2. Peak & Wavelength Logic
let maxVal = 0; let peakBin = 0;
for (let i = 2; i < dataArray.length; i++) {
if (dataArray[i] > maxVal) { maxVal = dataArray[i]; peakBin = i; }
// Waterfall Draw
const val = dataArray[i];
ctx.fillStyle = `rgb(0, ${val}, ${val > 150 ? 100 : 0})`;
ctx.fillRect(i, 0, 1, scrollSpeed);
// Anomaly Comparison
if (noiseFloor && !isCalibrating && val > noiseFloor[i] + 60) {
document.getElementById('anomalyStatus').innerText = "PATTERN ALERT";
document.getElementById('anomalyStatus').style.color = "var(--anomaly)";
}
}
const freq = peakBin * (audioCtx.sampleRate / analyser.fftSize);
document.getElementById('freqData').innerText = `${Math.round(freq)} Hz`;
document.getElementById('waveData').innerText = `λ: ${(343/freq).toFixed(3)} m`;
// Pulse Indicator (Visual Heartbeat)
const pulse = document.getElementById('pulseInd');
pulse.style.opacity = maxVal / 255;
pulse.style.background = maxVal > 200 ? 'var(--alert)' : 'var(--glow)';
}
startBtn.addEventListener('click', initSystem);
</script>
</body>
</html>
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