Created
August 24, 2020 13:10
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Galaxy J3 - WebGL Logs
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INFO in lib_getUserMedia() - get(): constraints = {"video":{"facingMode":{"ideal":"user"},"width":{"min":480,"max":1280,"ideal":800},"height":{"min":480,"max":1280,"ideal":600}},"audio":false} | |
INFO in lib_getUserMedia - get_raw(): videoStream got | |
INFO in lib_getUserMedia - get_raw(): video.onloadedmetadata dispatched | |
INFO in lib_getUserMedia - get_raw(): playPromise accepted | |
WARNING in lib_getUserMedia - get_raw(): Image Capture API not found | |
INFO in lib_getUserMedia - get_raw(): callbackSuccess called with constraints= | |
{"facingMode":{"ideal":"user"},"width":{"min":480,"max":1280,"ideal":800},"height":{"min":480,"max":1280,"ideal":600}} | |
INFO in WebGLCoreLogger: VIDEO GOT! Start PlayerFF | |
============ INIT ContextFF ============ | |
INFO in ContextFF: webglOptions = {"antialias":true,"alpha":true,"preserveDrawingBuffer":true,"premultipliedAlpha":true,"stencil":false,"depth":true} | |
INFO in ContextFF: test if WebGL2 implementation is valid... | |
============ BEGIN SharedContext determine_floatRTTCapability() ============ | |
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA32F, glPixelType = gl.FLOAT | |
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = gl.FLOAT | |
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA16F, glPixelType = gl.HALF_FLOAT | |
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = gl.HALF_FLOAT | |
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
============ END SharedContext determine_floatRTTCapability() ============ | |
WARNING in ContextFF - is_validWebGL2(): WebGL2 is here but we cannot RTT on float or half float textures | |
INFO in ContextFF: isValidWebGL2 = false | |
WARNING in ContextFF: Turn off antialiasing because WebGL2 sucks with it | |
INFO in ContextFF: test if WebGL2 implementation is valid... | |
============ BEGIN SharedContext determine_floatRTTCapability() ============ | |
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA32F, glPixelType = gl.FLOAT | |
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = gl.FLOAT | |
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA16F, glPixelType = gl.HALF_FLOAT | |
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = gl.HALF_FLOAT | |
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
============ END SharedContext determine_floatRTTCapability() ============ | |
WARNING in ContextFF - is_validWebGL2(): WebGL2 is here but we cannot RTT on float or half float textures | |
INFO in ContextFF: isValidWebGL2 = false | |
WARNING in ContextFF - init: WebGL2 implementation is lame. Use WebGL1 | |
INFO in ContextFF - init: We try to create a WebGL1 context (WebGL2 is not implemented or its implementation sucks) | |
INFO in ContextFF - init: a WebGL1 context has been created successfully | |
INFO in SharedContext: enable_floatExtensions() | |
INFO in SharedContext: enable_halfFloatExtensions() | |
INFO in SharedTexture: init() | |
INFO in SharedTexture: build random texture | |
============ BEGIN SharedContext determine_floatRTTCapability() ============ | |
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = gl.FLOAT | |
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = [GL.KEYNOTFOUND for 36193] | |
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
============ END SharedContext determine_floatRTTCapability() ============ | |
============= BEGIN TextureFilteringTester init() ============ | |
INFO in ShadersFF.js: compile s40 | |
WARNING in TextureFilteringTester: level = RGBAFloat16 - case 0 - cannot RTT | |
WARNING in TextureFilteringTester: level = RGBAFloat32 - cannot RTT | |
WARNING in TextureFilteringTester: level = RGBAFloat16 - case 0 - cannot RTT | |
WARNING in TextureFilteringTester: level = RGBAFloat32 - cannot RTT | |
ERROR in TextureFilteringTester: level = RGBA8 | |
============= END TextureFilteringTester init() ============ | |
============ BEGIN SharedContext determine_floatRTTCapability() ============ | |
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = gl.FLOAT | |
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = [GL.KEYNOTFOUND for 36193] | |
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
============ END SharedContext determine_floatRTTCapability() ============ | |
ERROR in SharedContext - determine_capabilities(): cannot do RTT on float and half float textures | |
ERROR in ContextFF: Not enough GL capabilities | |
FATAL ERROR in WebGLCoreLogger: GL_INCOMPATIBLE |
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