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void canvasControl_Draw(CanvasControl sender, CanvasDrawEventArgs args) | |
{ | |
args.DrawingSession.DrawText("Level:", 8, 8, Colors.Yellow); | |
args.DrawingSession.DrawImage(_playerBitmap, new Rect(_playerPosition.X * size, _playerPosition.Y * size, size, size), new Rect(0, 0, 16, 16), 1, CanvasImageInterpolation.NearestNeighbor); | |
} |
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private void CoreWindow_KeyUp(Windows.UI.Core.CoreWindow sender, Windows.UI.Core.KeyEventArgs args) | |
{ | |
switch (virtualKey) | |
{ | |
case VirtualKey.Left: //keyboard | |
case VirtualKey.GamepadDPadLeft: //controller | |
MoveLeft(); | |
break; | |
case VirtualKey.Right: | |
case VirtualKey.GamepadDPadRight: | |
MoveRight(); | |
break; | |
case VirtualKey.Up: | |
case VirtualKey.GamepadDPadUp: | |
MoveUp(); | |
break; | |
case VirtualKey.Down: | |
case VirtualKey.GamepadDPadDown: | |
MoveDown(); | |
break; | |
} | |
} |
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private void canvasControl_CreateResources(CanvasControl sender, Microsoft.Graphics.Canvas.UI.CanvasCreateResourcesEventArgs args) | |
{ | |
args.TrackAsyncAction(CreateResourcesAsync(sender).AsAsyncAction()); | |
} | |
private async Task CreateResourcesAsync(CanvasControl sender) | |
{ | |
//loading resources | |
_playerBitmap = await CanvasBitmap.LoadAsync(sender, new Uri("ms-appx:///Assets/player.png")); | |
} |
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