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Simply Singleton CLLocationManager Class in Swift
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// | |
// LocationService.swift | |
// | |
// | |
// Created by Anak Mirasing on 5/18/2558 BE. | |
// | |
// | |
import Foundation | |
import CoreLocation | |
protocol LocationServiceDelegate { | |
func tracingLocation(currentLocation: CLLocation) | |
func tracingLocationDidFailWithError(error: NSError) | |
} | |
class LocationService: NSObject, CLLocationManagerDelegate { | |
class var sharedInstance: LocationService { | |
struct Static { | |
static var onceToken: dispatch_once_t = 0 | |
static var instance: LocationService? = nil | |
} | |
dispatch_once(&Static.onceToken) { | |
Static.instance = LocationService() | |
} | |
return Static.instance! | |
} | |
var locationManager: CLLocationManager? | |
var lastLocation: CLLocation? | |
var delegate: LocationServiceDelegate? | |
override init() { | |
super.init() | |
self.locationManager = CLLocationManager() | |
guard let locationManager = self.locationManager else { | |
return | |
} | |
if CLLocationManager.authorizationStatus() == .NotDetermined { | |
// you have 2 choice | |
// 1. requestAlwaysAuthorization | |
// 2. requestWhenInUseAuthorization | |
locationManager.requestAlwaysAuthorization() | |
} | |
locationManager.desiredAccuracy = kCLLocationAccuracyBest // The accuracy of the location data | |
locationManager.distanceFilter = 200 // The minimum distance (measured in meters) a device must move horizontally before an update event is generated. | |
locationManager.delegate = self | |
} | |
func startUpdatingLocation() { | |
print("Starting Location Updates") | |
self.locationManager?.startUpdatingLocation() | |
} | |
func stopUpdatingLocation() { | |
print("Stop Location Updates") | |
self.locationManager?.stopUpdatingLocation() | |
} | |
// CLLocationManagerDelegate | |
func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) { | |
guard let location = locations.last else { | |
return | |
} | |
// singleton for get last location | |
self.lastLocation = location | |
// use for real time update location | |
updateLocation(location) | |
} | |
func locationManager(manager: CLLocationManager, didFailWithError error: NSError) { | |
// do on error | |
updateLocationDidFailWithError(error) | |
} | |
// Private function | |
private func updateLocation(currentLocation: CLLocation){ | |
guard let delegate = self.delegate else { | |
return | |
} | |
delegate.tracingLocation(currentLocation) | |
} | |
private func updateLocationDidFailWithError(error: NSError) { | |
guard let delegate = self.delegate else { | |
return | |
} | |
delegate.tracingLocationDidFailWithError(error) | |
} | |
} |
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how to use this class plz help me