- 
      
 - 
        
Save iilei/ec9f0d6573eccb27efdfec37495787da to your computer and use it in GitHub Desktop.  
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | """ | |
| in x_dim s d=3 n=2 | |
| in y_dim s d=3 n=2 | |
| in theta s d=1.0471973 n=2 | |
| in alpha s d=0. n=2 | |
| out verts v | |
| out edges s | |
| out faces s | |
| """ | |
| """ | |
| A---- B ---- C | |
| / / / | |
| O---- D(I)----E | |
| theta : angle between AOD | |
| alpha : angle between DOI (I: point under D) | |
| beta : angle between AOI | |
| """ | |
| from mathutils import Vector | |
| from animation_nodes.data_structures import Vector3DList, EdgeIndicesList, PolygonIndicesList | |
| # import numpy as np | |
| import math | |
| if x_dim < 1: x_dim = 1 | |
| if y_dim < 1: y_dim = 1 | |
| if math.cos(alpha) < 0.03: | |
| beta = 0.0 | |
| else: | |
| beta = math.acos(math.cos(theta)/math.cos(alpha)) | |
| # vertices of the unit cell | |
| v_base = [ | |
| [math.cos(beta), math.sin(beta), 0], | |
| [math.cos(alpha) + math.cos(beta), math.sin(beta), math.sin(alpha)], | |
| [2*math.cos(alpha) + math.cos(beta), math.sin(beta), 0], | |
| [0,0,0], | |
| [math.cos(alpha), 0, math.sin(alpha)], | |
| [2*math.cos(alpha), 0, 0], | |
| [math.cos(beta), -math.sin(beta), 0], | |
| [math.cos(alpha) + math.cos(beta), -math.sin(beta), math.sin(alpha)], | |
| [2*math.cos(alpha) + math.cos(beta), -math.sin(beta), 0] | |
| ] | |
| # arrange vertices | |
| verts = Vector3DList() | |
| v = [] | |
| for i in range(y_dim): | |
| v1 = [] | |
| v2 = [] | |
| v3 = [] | |
| for j in range(x_dim): | |
| x_offset = 2*math.cos(alpha)*j | |
| y_offset = -2*math.sin(beta)*i | |
| if j == 0: | |
| if i == 0: | |
| v1.append(Vector((v_base[0][0], v_base[0][1], v_base[0][2]))) | |
| v2.append(Vector((v_base[3][0], y_offset + v_base[3][1], v_base[3][2]))) | |
| v3.append(Vector((v_base[6][0], y_offset + v_base[6][1], v_base[6][2]))) | |
| if i == 0: | |
| v1.append(Vector((x_offset + v_base[1][0], y_offset + v_base[1][1], v_base[1][2]))) | |
| v1.append(Vector((x_offset + v_base[2][0], y_offset + v_base[2][1], v_base[2][2]))) | |
| v2.append(Vector((x_offset + v_base[4][0], y_offset + v_base[4][1], v_base[4][2]))) | |
| v2.append(Vector((x_offset + v_base[5][0], y_offset + v_base[5][1], v_base[5][2]))) | |
| v3.append(Vector((x_offset + v_base[7][0], y_offset + v_base[7][1], v_base[7][2]))) | |
| v3.append(Vector((x_offset + v_base[8][0], y_offset + v_base[8][1], v_base[8][2]))) | |
| if i == 0: | |
| v.extend(v1) | |
| v.extend(v2) | |
| v.extend(v3) | |
| verts.extend(v) | |
| # define edges | |
| edges = EdgeIndicesList() | |
| edge_set = set() | |
| y = 3 + 2*(y_dim-1) | |
| x = 3 + 2*(x_dim-1) | |
| index = 0 | |
| for i in range(y-1): | |
| for j in range(x-1): | |
| index = i * x + j | |
| edge_set.add(tuple(sorted([index, index+1]))) | |
| edge_set.add(tuple(sorted([index, index+x]))) | |
| # right side | |
| edge_set.add(tuple(sorted([index + 1, index+x + 1]))) | |
| # bottom line | |
| for k in range(x-1): | |
| index = (y-1) * x + k | |
| edge_set.add(tuple(sorted([index, index + 1]))) | |
| edges.extend(list(edge_set)) | |
| # define faces | |
| faces = PolygonIndicesList() | |
| face_set = set() | |
| for i in range(y-1): | |
| for j in range(x-1): | |
| index = i * x + j | |
| face_set.add(tuple((index, index+1, index+x+1, index+x))) | |
| faces.extend(list(face_set)) | 
  
    Sign up for free
    to join this conversation on GitHub.
    Already have an account?
    Sign in to comment