Created
November 14, 2013 08:52
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Very useful for resizing images before upload using html5 canvas.
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/** | |
* Convert base64 encode image into Blob | |
* | |
* Usage: | |
* var dataURL = canvas.toDataURL('image/jpeg', 0.5); | |
* var blob = dataURItoBlob(dataURL); | |
* var fd = new FormData(document.forms[0]); | |
* fd.append("canvasImage", blob); | |
* | |
* See: http://stackoverflow.com/a/5100158/1063090 | |
*/ | |
function dataURItoBlob(dataURI, isURLEncoded) { | |
var byteString; | |
if(isURLEncoded) { | |
// convert base64/URLEncoded data component to raw binary data held in a string | |
if (dataURI.split(',')[0].indexOf('base64') >= 0) | |
byteString = atob(dataURI.split(',')[1]); | |
else | |
byteString = unescape(dataURI.split(',')[1]); | |
} else { | |
// convert base64 to raw binary data held in a string | |
// doesn't handle URLEncoded DataURIs | |
byteString = atob(dataURI.split(',')[1]); | |
} | |
// separate out the mime component | |
var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0] | |
// write the bytes of the string to an ArrayBuffer | |
var ab = new ArrayBuffer(byteString.length); | |
var ia = new Uint8Array(ab); | |
for (var i = 0; i < byteString.length; i++) { | |
ia[i] = byteString.charCodeAt(i); | |
} | |
// write the ArrayBuffer to a blob, and you're done | |
var bb = new BlobBuilder(); | |
bb.append(ab); | |
return bb.getBlob(mimeString); | |
} |
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