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Unity3d property drawer for automatically making enums flags into mask fields in the inspector.
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Unity3d property drawer for automatically making enums flags into mask fields in the inspector. | |
Usage: Put the .cs files somewhere in your project. When you have an enum field you want to turn into a mask field in the inspector, add the EnumFlag attribute over the field. Eg: | |
[EnumFlag] | |
MyCustomEnum thisEnum; | |
// This lets you give the field a custom name in the inspector. | |
[EnumFlag("Custom Inspector Name")] | |
MyCustomEnum anotherEnum; |
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using UnityEngine; | |
public class EnumFlagAttribute : PropertyAttribute | |
{ | |
public string enumName; | |
public EnumFlagAttribute() {} | |
public EnumFlagAttribute(string name) | |
{ | |
enumName = name; | |
} | |
} |
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using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
[CustomPropertyDrawer(typeof(EnumFlagAttribute))] | |
public class EnumFlagDrawer : PropertyDrawer { | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
EnumFlagAttribute flagSettings = (EnumFlagAttribute)attribute; | |
Enum targetEnum = (Enum)Enum.ToObject(fieldInfo.FieldType, property.intValue); | |
GUIContent propName = new GUIContent(flagSettings.enumName); | |
if (string.IsNullOrEmpty(flagSettings.enumName)) | |
propName = label; | |
EditorGUI.BeginProperty(position, label, property); | |
Enum enumNew = EditorGUI.EnumMaskField(position, propName, targetEnum); | |
property.intValue = (int)Convert.ChangeType(enumNew, fieldInfo.FieldType); | |
EditorGUI.EndProperty(); | |
} | |
} |
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