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Enumerating enum values – a universal approach
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// This new version seems to be syntactically correct, | |
// but it crashes together with Xcode as of beta 3. | |
// (radar link should appear here) | |
// Find smallest N such that f(N) = nil. | |
func exhaust<T>(fun: Int -> T?) -> Int { | |
var index = 0 | |
while fun(index) { index++ } | |
return index | |
} | |
// Everything we can get from a mapping function. | |
struct Universe<Enum:RawRepresentable where Enum.RawType == Int>: Sequence { | |
typealias MapType = MapSequenceView<Range<Int>, Enum> | |
let fun: Int -> Enum? | |
let count: Int | |
let keys: Range<Int> | |
let values:MapType | |
let pairs: Zip2<Range<Int>, MapType> | |
init() { | |
fun = Enum.fromRaw | |
count = exhaust(fun) | |
keys = 0..<count | |
values = map(keys, {Enum.fromRaw($0)!}) | |
pairs = Zip2(keys, values) | |
} | |
subscript(raw:Int) -> Enum { | |
return fun(raw)! | |
} | |
func generate() -> ZipGenerator2< RangeGenerator<Int>, MapType.GeneratorType> { | |
return pairs.generate() | |
} | |
} | |
// Declare enum as usual and a helper structure. | |
enum Color: Int { | |
case Red | |
case Green | |
case Blue | |
} | |
let Colors = Universe<Color>() | |
// Enjoy. | |
for (index, color) in Colors { | |
println("\(index) ⇒ \(color)") | |
} | |
for color in Colors.values { | |
// ... | |
} | |
Color.Red == Colors[0] | |
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// Find smallest N such that f(N) = nil. | |
func exhaust<T>(fun: Int -> T?) -> Int { | |
var index = 0 | |
while fun(index) { index++ } | |
return index | |
} | |
// Everything we can get from a mapping function. | |
struct Universe<Enum>: Sequence { | |
typealias MapType = MapSequenceView<Range<Int>, Enum> | |
let fun: Int -> Enum? | |
let count: Int | |
let keys: Range<Int> | |
let values:MapType | |
let pairs: Zip2<Range<Int>, MapType> | |
init(_ enumf:Int -> Enum?) { | |
fun = enumf | |
count = exhaust(fun) | |
keys = 0..<count | |
values = map(keys, {enumf($0)!}) | |
pairs = Zip2(keys, values) | |
} | |
subscript(raw:Int) -> Enum { | |
return fun(raw)! | |
} | |
func generate() -> ZipGenerator2< RangeGenerator<Int>, MapType.GeneratorType> { | |
return pairs.generate() | |
} | |
} | |
// Declare enum as usual and a helper structure. | |
enum Color: Int { | |
case Red | |
case Green | |
case Blue | |
} | |
let Colors = Universe(Color.fromRaw) | |
// Enjoy. | |
for (index, color) in Colors { | |
println("\(index) ⇒ \(color)") | |
} | |
for color in Colors.values { | |
// enum values | |
} | |
Color.Red == Colors[0] // true |
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