Created
October 24, 2020 19:46
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import 'package:flutter/material.dart'; | |
import 'dart:math' as math; | |
main() => runApp(MaterialApp(home: MyHomePage())); | |
class MyHomePage extends StatelessWidget { | |
final itemWidth = 120.0; | |
final itemHorizontalMargin = 4.0; | |
@override | |
Widget build(BuildContext context) { | |
return Scaffold( | |
appBar: AppBar( | |
title: Text('Flutter 4 Fun'), | |
), | |
body: Center( | |
child: SizedBox( | |
height: 200.0, | |
child: ListView.builder( | |
scrollDirection: Axis.horizontal, | |
physics: SnappingListScrollPhysic(itemWidth: itemWidth + (itemHorizontalMargin * 2)), | |
itemBuilder: (context, i) { | |
return Container( | |
width: itemWidth, | |
height: 200, | |
margin: EdgeInsets.symmetric(horizontal: itemHorizontalMargin), | |
decoration: BoxDecoration( | |
color: Colors.purple, | |
borderRadius: BorderRadius.all(Radius.circular(4.0)), | |
), | |
child: Center( | |
child: Text( | |
'$i', | |
style: TextStyle( | |
color: Colors.white, | |
fontWeight: FontWeight.bold, | |
fontSize: 22, | |
), | |
), | |
), | |
); | |
}, | |
), | |
), | |
), | |
); | |
} | |
} | |
class SnappingListScrollPhysic extends ScrollPhysics { | |
final double itemWidth; | |
const SnappingListScrollPhysic({ | |
@required this.itemWidth, | |
ScrollPhysics parent, | |
}) : super(parent: parent); | |
@override | |
SnappingListScrollPhysic applyTo(ScrollPhysics ancestor) => SnappingListScrollPhysic( | |
parent: buildParent(ancestor), | |
itemWidth: itemWidth, | |
); | |
double _getItem(ScrollPosition position) => (position.pixels) / itemWidth; | |
double _getPixels(ScrollPosition position, double item) => | |
math.min(item * itemWidth, position.maxScrollExtent); | |
double _getTargetPixels(ScrollPosition position, Tolerance tolerance, double velocity) { | |
double item = _getItem(position); | |
if (velocity < -tolerance.velocity) { | |
item -= 0.5; | |
} else if (velocity > tolerance.velocity) { | |
item += 0.5; | |
} | |
return _getPixels(position, item.roundToDouble()); | |
} | |
@override | |
Simulation createBallisticSimulation(ScrollMetrics position, double velocity) { | |
// If we're out of range and not headed back in range, defer to the parent | |
// ballistics, which should put us back in range at a page boundary. | |
if ((velocity <= 0.0 && position.pixels <= position.minScrollExtent) || | |
(velocity >= 0.0 && position.pixels >= position.maxScrollExtent)) { | |
return super.createBallisticSimulation(position, velocity); | |
} | |
final Tolerance tolerance = this.tolerance; | |
final double target = _getTargetPixels(position, tolerance, velocity); | |
if (target != position.pixels) { | |
return ScrollSpringSimulation(spring, position.pixels, target, velocity, | |
tolerance: tolerance); | |
} | |
return null; | |
} | |
@override | |
bool get allowImplicitScrolling => false; | |
} |
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