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Random Gems Everywhere
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let totalGems = randomNumberOfGems | |
var gemCon = 0 | |
func navigate () { | |
while !isBlocked { | |
moveForward() | |
if isOnGem { | |
collectGem() | |
gemCon += 1 | |
} | |
} | |
} | |
func turnOffPortals() { | |
bluePortal.isActive = false | |
pinkPortal.isActive = false | |
} | |
func turnOnPortals() { | |
bluePortal.isActive = true | |
pinkPortal.isActive = true | |
} | |
func turnAround() { | |
turnRight() | |
turnRight() | |
} | |
while gemCon < totalGems { | |
navigate() | |
turnAround() | |
turnOffPortals() | |
navigate() | |
turnAround() | |
turnOnPortals() | |
} |
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Here is my solution. I assume the Gems would appear on the edge as well, so I believe it is a more generic solution. But it always takes a long time to solve the puzzle. Don't know how to simplify it.
`
let totalGems = randomNumberOfGems
var countGem = 0
func navigate() {
if isBlockedRight && !isBlocked {
moveForward()
} else if !isBlockedRight {
turnRight()
moveForward()
} else if isBlocked{
turnLeft()
turnLeft()
}
}
func portalOpen() {
bluePortal.isActive = true
pinkPortal.isActive = true
}
func portalClose(){
bluePortal.isActive = false
pinkPortal.isActive = false
}
func collect(){
if isOnGem {
collectGem()
countGem = countGem + 1
}
}
while countGem != totalGems{
navigate()
portalClose()
collect()
navigate()
portalOpen()
collect()
}
`