Created
September 28, 2013 10:46
-
-
Save imerr/6740831 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int __cdecl CalcMeleeDamage(CHARACTER *pAttacker, CHARACTER *pkVictim, bool bIgnoreDefense, bool bIgnoreTargetRating) | |
{ | |
int weapon_subtype; // ecx@1 | |
CItem *weapon; // ebx@1 | |
char isPolymorphed; // si@1 | |
int attack_base; // esi@8 | |
int party_att_bonus; // ST5C_4@10 | |
int att_bonus; // ebx@10 | |
int att_meele_magic_bonus; // eax@10 | |
int result; // eax@13 | |
const TItemTable *weapon_proto; // eax@14 | |
CMob *polymorphed_mob; // esi@27 | |
int polymorph_power; // ST50_4@28 | |
int def_grade; // ebx@29 | |
int weapon_damage; // [sp+5Ch] [bp-16Ch]@8 | |
float att_rating; // [sp+60h] [bp-168h]@4 | |
int total_def; // [sp+68h] [bp-160h]@10 | |
int damage_final; // [sp+7Ch] [bp-14Ch]@12 | |
int attack_dmg; // [sp+80h] [bp-148h]@10 | |
int weapon_damage_max; // [sp+90h] [bp-138h]@4 | |
int weapon_damage_min; // [sp+94h] [bp-134h]@4 | |
v88 = *(_DWORD *)_stack_chk_guard; | |
weapon = CHARACTER__GetWear(pAttacker, WEAR_WEAPON); | |
isPolymorphed = pAttacker->m_dwPolymorphRace != 0; | |
if ( weapon ) | |
{ | |
if ( pAttacker->m_dwPolymorphRace != 0 && !pAttacker->m_bPolyMaintainStat ) | |
{ | |
weapon_damage_min = 0; | |
weapon_damage_max = 0; | |
att_rating = CalcAttackRating(pAttacker, pkVictim, bIgnoreTargetRating); | |
goto LABEL_5; | |
} | |
weapon_proto = weapon->m_pProto; | |
if ( !weapon_proto || weapon_proto->bType != 1 || weapon_proto->bSubType > 7u ) | |
{ | |
res0: | |
result = 0; | |
goto return; | |
} | |
weapon_subtype = weapon_proto->bSubType; | |
v14 = 1 << weapon_subtype; | |
if ( !((1 << weapon_subtype) & 0xBB) ) | |
{ | |
if ( v14 & 4 ) | |
{ | |
charname = CHARACTER__GetName(pAttacker); | |
sys_err("CalcMeleeDamage", 381, "CalcMeleeDamage should not handle bows (name: %s)", charname); | |
result = 0; | |
goto return; | |
} | |
goto res0; | |
} | |
} | |
weapon_damage_min = 0; | |
weapon_damage_max = 0; | |
att_rating = CalcAttackRating(pAttacker, pkVictim, bIgnoreTargetRating); | |
if ( isPolymorphed ) | |
{ | |
LABEL_5: | |
if ( !pAttacker->m_bPolyMaintainStat ) | |
{ | |
Item_GetDamage(weapon, &weapon_damage_min, &weapon_damage_max); | |
polymorphed_mob = CMobManager__Get(singleton_CMobManager___ms_singleton, pAttacker->m_dwPolymorphRace); | |
if ( polymorphed_mob ) | |
{ | |
polymorph_power = CHARACTER__GetPolymorphPower(pAttacker); | |
weapon_damage_min += polymorphed_mob->m_table.dwDamageRange[0] * polymorph_power / 0x64u; | |
weapon_damage_max += polymorphed_mob->m_table.dwDamageRange[1] * polymorph_power / 0x64u; | |
} | |
goto calcfinaldmg; | |
} | |
if ( weapon ) | |
goto item_damage; | |
mob_damage: | |
if ( pAttacker->m_bCharType != 6 ) | |
{ | |
weapon_damage_min = CHARACTER__GetMobDamageMin(pAttacker); | |
weapon_damage_max = CHARACTER__GetMobDamageMax(pAttacker); | |
} | |
goto calcfinaldmg; | |
} | |
if ( !weapon ) | |
goto mob_damage; | |
item_damage: | |
Item_GetDamage(weapon, &weapon_damage_min, &weapon_damage_max); | |
calcfinaldmg: | |
weapon_damage = 2 * number_ex(weapon_damage_min, weapon_damage_max, "battle.cpp", 426); | |
v27 = 0; | |
attack_base = (signed int)((long double)(weapon_damage | |
+ CHARACTER__GetPoint(pAttacker, POINT_ATT_GRADE) | |
- 2 * pAttacker->m_points.level) | |
* att_rating) | |
+ 2 * pAttacker->m_points.level; | |
if ( weapon ) | |
{ | |
attack_base += 2 * CItem__GetValue(weapon, 5u); | |
} | |
party_att_bonus = CHARACTER__GetPoint(pAttacker, POINT_PARTY_ATTACKER_BONUS); | |
att_bonus = CHARACTER__GetPoint(pAttacker, POINT_ATT_BONUS); | |
att_meele_magic_bonus = CHARACTER__GetPoint(pAttacker, POINT_MELEE_MAGIC_ATT_BONUS_PER); | |
total_def = 0; | |
attack_dmg = CalcAttBonus( | |
pAttacker, | |
pkVictim, | |
(attack_base + party_att_bonus) * (att_meele_magic_bonus + att_bonus + 100) / 100); | |
if ( !bIgnoreDefense ) | |
{ | |
def_grade = CHARACTER__GetPoint(pkVictim, POINT_DEF_GRADE); | |
total_def = def_grade * (CHARACTER__GetPoint(pkVictim, POINT_DEF_BONUS) + 100) / 100; | |
if ( !pAttacker->CEntity.m_lpDesc ) | |
total_def += CHARACTER__GetMarriageBonus(pkVictim, UNIQUE_ITEM_MARRIAGE_DEFENSE_BONUS, 1); | |
} | |
if ( pAttacker->m_bCharType != 6 ) | |
attack_dmg = (signed int)(CHARACTER__GetMobDamageMultiply(pAttacker) * (long double)attack_dmg); | |
damage_final = MAX(0, attack_dmg - total_def); | |
result = CalcBattleDamage(damage_final, pAttacker->m_points.level, pkVictim->m_points.level);// this is pointless, only thing it does do random 1-5 damage if there's less than 2 | |
return: | |
return result; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment