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finding where a ray intersects the edge of a bounding rectangle
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import sys | |
from math import pi, tan | |
import pygame as pg | |
from angles import get_angle, project | |
def get_edge_pos(origin, angle, rect): | |
"""Returns the intersection of the ray from | |
origin at angle with the edge of rect. origin | |
should be a point inside rect.""" | |
tl = get_angle(origin, rect.topleft) | |
tr = get_angle(origin, rect.topright) | |
br = get_angle(origin, rect.bottomright) | |
bl = get_angle(origin, rect.bottomleft) | |
if tl >= angle >= tr: | |
edge_dist = origin[1] - rect.top | |
edge_angle = get_angle(origin, (origin[0], rect.top)) | |
dist = edge_dist * tan(angle - edge_angle) | |
edge_pos = (origin[0] - dist, rect.top) | |
elif (tr >= angle>= 0) or (2*pi >= angle>= br): | |
edge_dist = rect.right - origin[0] | |
edge_angle = get_angle(origin, (rect.right, origin[1])) | |
dist = edge_dist * tan(angle - edge_angle) | |
edge_pos = (rect.right, origin[1] - dist) | |
elif bl <= angle<= br: | |
edge_dist = rect.bottom - origin[1] | |
edge_angle = get_angle(origin, (origin[0], rect.bottom)) | |
dist = edge_dist * tan(angle - edge_angle) | |
edge_pos = (origin[0] + dist, rect.bottom) | |
elif tr <= angle<= br: | |
edge_dist = origin[0] - rect.left | |
edge_angle = get_angle(origin, (rect.left, origin[1])) | |
dist = edge_dist * tan(angle- edge_angle) | |
edge_pos = (rect.left, origin[1] + dist) | |
return edge_pos | |
class AngleTest(object): | |
def __init__(self): | |
self.done = False | |
self.screen = pg.display.set_mode((800, 800)) | |
self.screen_rect = self.screen.get_rect() | |
self.clock = pg.time.Clock() | |
self.origin = self.screen_rect.center | |
#self.origin = (200, 200) | |
#self.origin = (600, 200) | |
#self.origin = (600, 600) | |
#self.origin = (200, 600) | |
def event_loop(self): | |
for event in pg.event.get(): | |
if event.type == pg.QUIT: | |
self.done = True | |
def update(self): | |
self.mouse_pos = pg.mouse.get_pos() | |
self.ray_end = get_edge_pos(self.origin, | |
get_angle(self.origin, self.mouse_pos), | |
self.screen_rect) | |
def draw(self): | |
self.screen.fill(pg.Color("black")) | |
pg.draw.line(self.screen, pg.Color("green"), self.origin, self.ray_end) | |
pg.draw.line(self.screen, pg.Color("red"), self.origin, self.mouse_pos) | |
def run(self): | |
while not self.done: | |
self.event_loop() | |
self.update() | |
self.draw() | |
pg.display.update() | |
self.clock.tick(60) | |
if __name__ == "__main__": | |
test =AngleTest() | |
test.run() | |
pg.quit() | |
sys.exit() |
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