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angletest.py
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from math import sin, cos, pi, atan2 | |
import pygame as pg | |
def get_angle(origin, destination): | |
"""Returns angle in radians from origin to destination. | |
This is the angle that you would get if the points were | |
on a cartesian grid. Arguments of (0,0), (1, -1) | |
return .25pi(45 deg) rather than 1.75pi(315 deg). | |
""" | |
x_dist = destination[0] - origin[0] | |
y_dist = destination[1] - origin[1] | |
return atan2(-y_dist, x_dist) % (2 * pi) | |
def project(pos, angle, distance): | |
"""Returns tuple of pos projected distance at angle | |
adjusted for pygame's y-axis. | |
""" | |
return (pos[0] + (cos(angle) * distance), | |
pos[1] - (sin(angle) * distance)) | |
class Bullet(object): | |
def __init__(self, pos, mouse_pos, speed=2.5): | |
self.pos = pos | |
self.angle = get_angle(self.pos, mouse_pos) | |
self.speed = speed | |
self.rect = pg.Rect(0, 0, 2, 2) | |
self.rect.center = pos | |
def update(self, mouse_pos): | |
self.angle = get_angle(self.pos, mouse_pos) | |
self.pos = project(self.pos, self.angle, self.speed) | |
self.rect.center = self.pos | |
def draw(self, surface): | |
pg.draw.rect(surface, pg.Color("white"), self.rect) | |
class AngleTest(object): | |
def __init__(self): | |
pg.init() | |
self.clock = pg.time.Clock() | |
self.fps = 60 | |
self.screen = pg.display.set_mode((800, 800)) | |
self.done = False | |
self.bullets = [] | |
def event_loop(self): | |
for event in pg.event.get(): | |
if event.type == pg.QUIT: | |
self.done = True | |
elif event.type == pg.MOUSEBUTTONDOWN: | |
self.bullets.append(Bullet((400, 400), event.pos)) | |
def update(self): | |
for bullet in self.bullets: | |
bullet.update(pg.mouse.get_pos()) | |
def draw(self): | |
self.screen.fill(pg.Color("black")) | |
for bullet in self.bullets: | |
bullet.draw(self.screen) | |
def run(self): | |
while not self.done: | |
self.event_loop() | |
self.update() | |
self.draw() | |
pg.display.update() | |
self.clock.tick(self.fps) | |
if __name__ == "__main__": | |
test = AngleTest() | |
test.run() | |
pg.quit() |
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