Created
January 30, 2016 00:48
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import pygame | |
import sys | |
from pygame.locals import * | |
def move(x, y, direction, matrix): | |
steps = [0, 0] | |
vx = directs[direction][0] | |
vy = directs[direction][1] | |
try: | |
cell = matrix[y + vy][x + vx] | |
if cell == "f": | |
steps[0] += vx | |
steps[1] += vy | |
elif cell == "i": | |
while matrix[y + steps[1] + vy][x + steps[0] + vx] == "i": | |
steps[0] += vx | |
steps[1] += vy | |
else: | |
if matrix[y + steps[1] + vy][x + steps[0] + vx] == "f": | |
steps[0] -= vx | |
steps[1] -= vy | |
except IndexError: | |
return [0, 0] | |
return steps | |
data = [] | |
matrix = [] | |
with open("data.txt") as file: | |
for line in file: | |
data.append(line) | |
ymatrix = int(data[0][0:2]) | |
xmatrix = int(data[0][3:5]) | |
del data[0] | |
starty = int(data[0][0:2]) | |
startx = int(data[0][3:5]) | |
del data[0] | |
charx = startx | |
chary = starty | |
#this will hold the distance the player should move | |
char_movement = [0, 0] | |
pygame.init() | |
setdisplay = pygame.display.set_mode((xmatrix*16, ymatrix*16)) | |
pygame.display.set_caption ("game") | |
background = pygame.image.load("background.png") | |
char = pygame.image.load("char.png") | |
fps = 30 | |
fpsTime = pygame.time.Clock() | |
for line in data: | |
matrix.append(line.strip().split(" ")) | |
move_keys = {K_UP: "up", | |
K_DOWN: "down", | |
K_LEFT: "left", | |
K_RIGHT: "right"} | |
directs = {"up": (0, -1), | |
"down": (0, 1), | |
"left": (-1, 0), | |
"right": (1, 0)} | |
while True: | |
setdisplay.blit(background, (0, 0)) | |
setdisplay.blit(char, (charx * 16, chary * 16)) | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
pygame.quit() | |
sys.exit() | |
if event.type == KEYDOWN: | |
if event.key in move_keys: | |
#if player isn't already moving | |
if not any(char_movement): | |
direction = move_keys[event.key] | |
steps = move(charx, chary, direction, matrix) | |
#bank the amount the player shopuld move instead of | |
#moving all at once | |
char_movement[0] += steps[0] | |
char_movement[1] += steps[1] | |
#amount to move this frame on each axis | |
#possible values will be -1, 0, and 1 | |
dx, dy = 0, 0 | |
if char_movement[0]: | |
dx = char_movement[0] / abs(char_movement[0]) | |
if char_movement[1]: | |
dy = char_movement[1] / abs(char_movement[1]) | |
#subtract movement from the "bank" | |
char_movement[0] -= dx | |
char_movement[1] -= dy | |
#and spend it on moving the character | |
charx += dx | |
chary += dy | |
pygame.display.update() | |
fpsTime.tick(fps) |
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