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    DNA Water Wave #FlameEffectsChallenge
  
        
  
    
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  | import 'package:flame/components.dart'; | |
| import 'package:flame/game.dart'; | |
| import 'package:flame/effects.dart'; | |
| import 'package:flutter/material.dart'; | |
| void main() { | |
| runApp( | |
| GameWidget(game: FlameWave()), | |
| ); | |
| } | |
| double edgeLength = 400.0; | |
| double edgeWidth = 0.1; | |
| class FlameWave extends FlameGame { | |
| @override | |
| Future<void> onLoad() async { | |
| add(RectangleComponent( | |
| size: size, | |
| position: Vector2.all(0), | |
| paint: Paint()..color = Colors.blue, | |
| )); | |
| const color = Colors.cyan; | |
| final xCount = (size.x / edgeWidth).ceil(); | |
| for (var x = 0; x < xCount; x++) { | |
| add(WaterComponent( | |
| position: Vector2(x * edgeWidth / 2, 0), | |
| paint: Paint()..color = color, | |
| size: Vector2(edgeWidth, edgeLength), | |
| index: x, | |
| )); | |
| } | |
| } | |
| } | |
| class WaterComponent extends PositionComponent { | |
| final int index; | |
| WaterComponent( | |
| {required Paint paint, | |
| required super.size, | |
| required super.position, | |
| required this.index}) | |
| : super(children: [ | |
| RectangleComponent( | |
| position: position, | |
| size: size, | |
| paint: paint, | |
| ) | |
| ]); | |
| _reduceScaleEffect() { | |
| add(ScaleEffect.to( | |
| Vector2(1, 0.9), | |
| EffectController(duration: 1, infinite: true, alternate: true), | |
| onComplete: _addScaleEffect, | |
| )); | |
| } | |
| _addScaleEffect({double delay = 0}) { | |
| add(ScaleEffect.to( | |
| Vector2(1, 1.1), | |
| EffectController( | |
| duration: 1, infinite: true, alternate: true, startDelay: delay), | |
| onComplete: _reduceScaleEffect, | |
| )); | |
| } | |
| @override | |
| Future<void> onLoad() async { | |
| var delay = (index / 100).ceil() + index / 1000 + 0.0; | |
| _addScaleEffect(delay: delay); | |
| } | |
| } | 
  
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