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Pixel Wave #FlameEffectsChallenge
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import 'package:flame/components.dart'; | |
import 'package:flame/game.dart'; | |
import 'package:flame/effects.dart'; | |
import 'package:flutter/material.dart'; | |
void main() { | |
runApp( | |
GameWidget(game: FlameWave()), | |
); | |
} | |
double edgeLength = 400.0; | |
double edgeWidth = 0.1; | |
class FlameWave extends FlameGame { | |
@override | |
Future<void> onLoad() async { | |
add(RectangleComponent( | |
size: size, | |
position: Vector2.all(0), | |
paint: Paint()..color = Colors.blue, | |
)); | |
const color = Colors.cyan; | |
final xCount = (size.x / edgeWidth).ceil(); | |
for (var x = 0; x < xCount; x++) { | |
add(WaterComponent( | |
position: Vector2(x * edgeWidth / 2, 0), | |
paint: Paint()..color = color, | |
size: Vector2(edgeWidth, edgeLength), | |
index: x, | |
)); | |
} | |
} | |
} | |
class WaterComponent extends PositionComponent { | |
final int index; | |
WaterComponent( | |
{required Paint paint, | |
required super.size, | |
required super.position, | |
required this.index}) | |
: super(children: [ | |
RectangleComponent( | |
position: position, | |
size: size, | |
paint: paint, | |
) | |
]); | |
_reduceScaleEffect() { | |
add(ScaleEffect.to( | |
Vector2(1, 0.9), | |
EffectController(duration: 1, infinite: true, alternate: true), | |
onComplete: _addScaleEffect, | |
)); | |
} | |
_addScaleEffect({double delay = 0}) { | |
add(ScaleEffect.to( | |
Vector2(1, 1.1), | |
EffectController( | |
duration: 1, infinite: true, alternate: true, startDelay: delay), | |
onComplete: _reduceScaleEffect, | |
)); | |
} | |
@override | |
Future<void> onLoad() async { | |
var delay = (index / 300).ceil() / ((index / 10000).ceil() + 0.5 * 10) + | |
(index / 10000); | |
_addScaleEffect(delay: delay); | |
} | |
} |
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