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July 9, 2020 09:44
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from typing import List | |
from enum import Enum, auto | |
class RotationDir(Enum): | |
X_ROTATE = auto() | |
Y_ROTATE = auto() | |
Z_ROTATE = auto() | |
class Rotation: | |
def __init__(self, direction : RotationDir, times : int): | |
self.Direction = direction | |
self.Times = times | |
class FaceName(Enum): | |
FRONT = auto() | |
TOP = auto() | |
BOTTOM = auto() | |
LEFT = auto() | |
RIGHT = auto() | |
BACK = auto() | |
class Face: | |
def __init__(self, faceId : FaceName, strOnIt : str): | |
self.FaceId = faceId | |
self.StrOnIt = strOnIt | |
class Cube: | |
""" | |
Main cube class to create cube objects, then rotate them. | |
""" | |
def __init__(self, faces : List[Face]): | |
if faces.__len__() < 6 : | |
raise Exception('Cube should have 6 faces!') | |
elif faces.__len__() > 6: | |
faces = faces[:6] | |
self.Faces = faces | |
if not self.__ValidFaces(): | |
raise Exception('Faces are not valid!') | |
def __ValidFaces(self) -> bool: | |
for x in FaceName: | |
i = 0 | |
for y in self.Faces : | |
if y.FaceId == x: | |
i += 1 | |
if i != 1 : return False | |
return True | |
def __FindFace(self, faceId : FaceName) -> Face: | |
for x in self.Faces: | |
if x.FaceId == faceId: | |
return x | |
def X_Rotate(self): | |
f = self.__FindFace(FaceName.FRONT) | |
t = self.__FindFace(FaceName.TOP) | |
ba = self.__FindFace(FaceName.BACK) | |
bt = self.__FindFace(FaceName.BOTTOM) | |
f.StrOnIt, t.StrOnIt, ba.StrOnIt, bt.StrOnIt = bt.StrOnIt, f.StrOnIt, t.StrOnIt, ba.StrOnIt | |
def Y_Rotate(self): | |
r = self.__FindFace(FaceName.RIGHT) | |
t = self.__FindFace(FaceName.TOP) | |
l = self.__FindFace(FaceName.LEFT) | |
bt = self.__FindFace(FaceName.BOTTOM) | |
r.StrOnIt, t.StrOnIt, l.StrOnIt, bt.StrOnIt = t.StrOnIt, l.StrOnIt, bt.StrOnIt, r.StrOnIt | |
def Z_Rotate(self): | |
r = self.__FindFace(FaceName.RIGHT) | |
f = self.__FindFace(FaceName.FRONT) | |
l = self.__FindFace(FaceName.LEFT) | |
ba = self.__FindFace(FaceName.BACK) | |
r.StrOnIt, f.StrOnIt, l.StrOnIt, ba.StrOnIt = f.StrOnIt, l.StrOnIt, ba.StrOnIt, r.StrOnIt | |
def Complex_Rotate(self, rotations : List[Rotation]) -> int: | |
"""Make several rotations in several directions depending on a list of Rotations | |
Returns(int) total rotation count | |
""" | |
i = 0 | |
for r in rotations: | |
for _ in range(r.Times): | |
if r.Direction == RotationDir.X_ROTATE: | |
self.X_Rotate() | |
elif r.Direction == RotationDir.Y_ROTATE: | |
self.Y_Rotate() | |
else: | |
self.Z_Rotate() | |
i += 1 | |
return i | |
def __str__(self): | |
result = str('') | |
for x in FaceName: | |
f = self.__FindFace(x) | |
result += "\n{} -> {}".format(f.FaceId, f.StrOnIt) | |
return result | |
#-------- End of classes definations --------# | |
c1 = Cube([Face(FaceName.TOP, "top"), | |
Face(FaceName.BACK, "back"), | |
Face(FaceName.LEFT, "left"), | |
Face(FaceName.FRONT, "front"), | |
Face(FaceName.BOTTOM, "bottom"), | |
Face(FaceName.RIGHT, "right")]) | |
print(c1) | |
c = c1.Complex_Rotate(rotations= [Rotation(RotationDir.Z_ROTATE, 1), | |
Rotation(RotationDir.X_ROTATE, 1), Rotation(RotationDir.Y_ROTATE, 1)]) | |
print(c1) | |
print(c) |
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