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September 16, 2016 17:24
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supertux editor questions
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General | |
- I couldn't figure out how to undo | |
- hover over tips/info on tiles, objects, and tools would be helpful | |
- Some of the tile/object organization is challenging (ex: "Final Goal" | |
was not immediately easy to find). It would be cool if "required" objects | |
were either already on the level, or if they were in the object pane until | |
placed in the level. That is: things like spawn point and final goal have | |
constant presence in the window (either in the object pane or placed in the | |
level); since you absolutely need those things, but once they're placed, it's | |
never needed again. | |
Tilegroup/Object UI | |
- Need some way to show what's currently selected (Tilegroup or Object) | |
- Should default to a particular Tilegroup/Object, instead of always prompting | |
(last selected?) | |
- I think a dropdown select makes more sense here. when I check/select tilegroup, | |
i'd rather just have a dropdown with a current selection that I can shift | |
- When the objects/tiles are vertically larger than the screen, scrolling is | |
not apparent or easy (scroll bar/arrows?) | |
Tilegroup/Object non-UI | |
- It was frustrating to figure out that I couldn't use the eraser to delete an | |
Object if my right panel was currently displaying a tilegroup. Seems like I | |
should be able to delete whatever I want, independent of what's currently active | |
for placement. | |
- While the developer in me appreciates having a tile AND object version of things | |
like blocks, it's confusing to place a block *tile* but then not be able to define | |
it's features (because it's not an object, presumably). Some way of making it | |
more clear that an entity is either the tile or object version might help here. | |
- Related to above, when placing a tile, they have a snap-to-grid behavior. Objects | |
don't seem to have this, so making a series of coin blocks that are aligned was | |
tricky (might just be a config issue on my part?) |
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