Skip to content

Instantly share code, notes, and snippets.

@imran31415
Created June 30, 2014 00:09
Show Gist options
  • Save imran31415/72d95f223c1f838a827a to your computer and use it in GitHub Desktop.
Save imran31415/72d95f223c1f838a827a to your computer and use it in GitHub Desktop.
import itertools
from collections import Counter
# gets the most common element from a list
def Most_Common(lst):
data = Counter(lst)
return data.most_common(1)[0]
#gets card value from a hand. converts A to 14, is_seq function will convert the 14 to a 1 when necessary to evaluate A 2 3 4 5 straights
def convert_tonums(h, nums = {'T':10, 'J':11, 'Q':12, 'K':13, "A": 14}):
for x in xrange(len(h)):
if (h[x][0]) in nums.keys():
h[x] = str(nums[h[x][0]]) + h[x][1]
return h
# is royal flush
# if a hand is a straight and a flush and the lowest value is a 10 then it is a royal flush
def is_royal(h):
nh = convert_tonums(h)
if is_seq(h):
if is_flush(h):
nn = [int(x[:-1]) for x in nh]
if min(nn) == 10:
return True
else:
return False
# converts hand to number valeus and then evaluates if they are sequential AKA a straight
def is_seq(h):
ace = False
r = h[:]
h = [x[:-1] for x in convert_tonums(h)]
h = [int(x) for x in h]
h = list(sorted(h))
ref = True
for x in xrange(0,len(h)-1):
if not h[x]+1 == h[x+1]:
ref = False
break
if ref:
return True, r
aces = [i for i in h if str(i) == "14"]
if len(aces) == 1:
for x in xrange(len(h)):
if str(h[x]) == "14":
h[x] = 1
h = list(sorted(h))
for x in xrange(0,len(h)-1):
if not h[x]+1 == h[x+1]:
return False
return True, r
# call set() on the suite values of the hand and if it is 1 then they are all the same suit
def is_flush(h):
suits = [x[-1] for x in h]
if len(set(suits)) == 1:
return True, h
else:
return False
# if the most common element occurs 4 times then it is a four of a kind
def is_fourofakind(h):
h = [a[:-1] for a in h]
i = Most_Common(h)
if i[1] == 4:
return True, i[0]
else:
return False
# if the most common element occurs 3 times then it is a three of a kind
def is_threeofakind(h):
h = [a[:-1] for a in h]
i = Most_Common(h)
if i[1] == 3:
return True, i[0]
else:
return False
# if the first 2 most common elements have counts of 3 and 2, then it is a full house
def is_fullhouse(h):
h = [a[:-1] for a in h]
data = Counter(h)
a, b = data.most_common(1)[0], data.most_common(2)[-1]
if str(a[1]) == '3' and str(b[1]) == '2':
return True, (a, b)
return False
# if the first 2 most common elements have counts of 2 and 2 then it is a two pair
def is_twopair(h):
h = [a[:-1] for a in h]
data = Counter(h)
a, b = data.most_common(1)[0], data.most_common(2)[-1]
if str(a[1]) == '2' and str(b[1]) == '2':
return True, (a[0], b[0])
return False
#if the first most common element is 2 then it is a pair
# DISCLAIMER: this will return true if the hand is a two pair, but this should not be a conflict because is_twopair is always evaluated and returned first
def is_pair(h):
h = [a[:-1] for a in h]
data = Counter(h)
a = data.most_common(1)[0]
if str(a[1]) == '2':
return True, (a[0])
else:
return False
#get the high card
def get_high(h):
return list(sorted([int(x[:-1]) for x in convert_tonums(h)], reverse =True))[0]
# FOR HIGH CARD or ties, this function compares two hands by ordering the hands from highest to lowest and comparing each card and returning when one is higher then the other
def compare(xs, ys):
xs, ys = list(sorted(xs, reverse =True)), list(sorted(ys, reverse = True))
for i, c in enumerate(xs):
if ys[i] > c:
return 'RIGHT'
elif ys[i] < c:
return 'LEFT'
return "TIE"
# categorized a hand based on previous functions
def evaluate_hand(h):
if is_royal(h):
return "ROYAL FLUSH", h, 10
elif is_seq(h) and is_flush(h) :
return "STRAIGHT FLUSH", h, 9
elif is_fourofakind(h):
_, fourofakind = is_fourofakind(h)
return "FOUR OF A KIND", fourofakind, 8
elif is_fullhouse(h):
return "FULL HOUSE", h, 7
elif is_flush(h):
_, flush = is_flush(h)
return "FLUSH", h, 6
elif is_seq(h):
_, seq = is_seq(h)
return "STRAIGHT", h, 5
elif is_threeofakind(h):
_, threeofakind = is_threeofakind(h)
return "THREE OF A KIND", threeofakind, 4
elif is_twopair(h):
_, two_pair = is_twopair(h)
return "TWO PAIR", two_pair, 3
elif is_pair(h):
_, pair = is_pair(h)
return "PAIR", pair, 2
else:
return "HIGH CARD", h, 1
#this monster function evaluates two hands and also deals with ties and edge cases
# this probably should be broken up into separate functions but aint no body got time for that
def compare_hands(h1,h2):
one, two = evaluate_hand(h1), evaluate_hand(h2)
if one[0] == two[0]:
if one[0] =="STRAIGHT FLUSH":
sett1, sett2 = convert_tonums(h1), convert_tonums(h2)
sett1, sett2 = [int(x[:-1]) for x in sett1], [int(x[:-1]) for x in sett2]
com = compare(sett1, sett2)
if com == "TIE":
return "none", one[1], two[1]
elif com == "RIGHT":
return "right", two[0], two[1]
else:
return "left", one[0], one[1]
elif one[0] == "TWO PAIR":
leftover1, leftover2 = is_twopair(h1), is_twopair(h2)
twm1, twm2 = max([int(x) for x in list(leftover1[1])]), max([int(x) for x in list(leftover2[1])])
if twm1 > twm2:
return "left", one[0], one[1]
elif twm1 < twm2:
return "right", two[0], two[1]
if compare(list(leftover1[1]), list(leftover2[1])) == "TIE":
l1 = [x[:-1] for x in h1 if x[:-1] not in leftover1[1]]
l2 = [x[:-1] for x in h2 if x[:-1] not in leftover2[1]]
if int(l1[0]) == int(l2[0]):
return "none", one[1], two[1]
elif int(l1[0]) > int(l2[0]):
return "left", one[0], one[1]
else:
return "right", two[0], two[1]
elif compare(list(leftover1[1]), list(leftover2[1])) == "RIGHT":
return "right", two[0], two[1]
elif compare(list(leftover1[1]), list(leftover2[1])) == "LEFT":
return "left", one[0], one[1]
elif one[0] == "PAIR":
sh1, sh2 = int(is_pair(h1)[1]), int(is_pair(h2)[1])
if sh1 == sh2:
c1 = [int(x[:-1]) for x in convert_tonums(h1) if not int(sh1) == int(x[:-1])]
c2 = [int(x[:-1]) for x in convert_tonums(h2) if not int(sh1) == int(x[:-1])]
if compare(c1, c2) == "TIE":
return "none", one[1], two[1]
elif compare(c1, c2) == "RIGHT":
return "right", two[0], two[1]
else:
return "left", one[0], one[1]
elif h1 > h2:
return "right", two[0], two[1]
else:
return "left", one[0], one[1]
elif one[0] == 'FULL HOUSE':
fh1, fh2 = int(is_fullhouse(h1)[1][0][0]), int(is_fullhouse(h2)[1][0][0])
if fh1 > fh2:
return "left", one[0], one[1]
else:
return "right", two[0], two[1]
elif one[0] == "HIGH CARD":
sett1, sett2 = convert_tonums(h1), convert_tonums(h2)
sett1, sett2 = [int(x[:-1]) for x in sett1], [int(x[:-1]) for x in sett2]
com = compare(sett1, sett2)
if com == "TIE":
return "none", one[1], two[1]
elif com == "RIGHT":
return "right", two[0], two[1]
else:
return "left", one[0], one[1]
elif len(one[1]) < 5:
if max(one[1]) == max(two[1]):
return "none", one[1], two[1]
elif max(one[1]) > max(two[1]):
return "left", one[0], one[1]
else:
return "right", two[0], two[1]
else:
n_one, n_two = convert_tonums(one[1]), convert_tonums(two[1])
n_one, n_two = [int(x[:-1]) for x in n_one], [int(x[:-1]) for x in n_two]
if max(n_one) == max(n_two):
return "none", one[1], two[1]
elif max(n_one) > max(n_two):
return "left", one[0], one[1]
else:
return "right", two[0], two[1]
elif one[2] > two[2]:
return "left", one[0], one[1]
else:
return "right", two[0], two[1]
'''
a = ['QD', 'KD', '9D', 'JD', 'TD']
b = ['JS', '8S', 'KS', 'AS', 'QS']
print compare_hands(a,b)
'''
import random
import itertools
from poker_compare_hands import compare_hands
def get_best_player(plist):
ref = plist[0]
tie = []
hand_dets = ""
for x in plist[1:]:
r = compare_hands(ref.best_hand, x.best_hand)
if r[0] == "right":
ref = x
hand_dets = r[1]
tie = []
elif r[0] == "none":
tie.append((x,r[1]))
tie.append((ref,r[1]))
return ref, hand_dets
def get_best_hand(p, flop):
possible = p.cards + flop
combos = (itertools.combinations(p.cards + flop, 5))
ref = list(combos.next())
count =0
while count < 20:
c = list(combos.next())
e = compare_hands(c, ref)
if e[0] == 'left':
ref = c
count +=1
return ref
class Player():
def __init__(self, name, chips):
self.name = name
self.chips = chips
self.cards = [False,False]
self.fold = False
def __str__(self):
return "{}".format(self.name)
p0 = Player('imran', 10000)
p1 = Player('bob', 9000)
p2 = Player('Fred', 12000)
p3 = Player('Jim', 12020)
p4 = Player('Tom' ,13402)
plist = [p0, p1, p2, p3, p4]
class Players():
def __init__(self, plist):
self.plist = self.assign_pos(plist)
self.max_pos = max(x.pos for x in self.plist)
def get(self, pos):
matches = [x for x in self.plist if x.pos == pos]
if len(matches) == 1:
return matches[0]
else:
#log_error('Players.get() multiple players with matching position')
print "log_error('Players.get() multiple players with matching position')"
return False
def assign_pos(self, plist):
for i, v in enumerate(plist):
v.pos = i
return plist
def shift_blinds(self, shift = True):
if not shift:
i = random.randrange(len(self.plist))
self.big_blind = self.get(i)
if self.big_blind.pos == 0:
self.small_blind = self.get(self.max_pos)
else:
self.small_blind = self.get(self.big_blind.pos-1)
else:
print 'shifting'
if self.big_blind.pos == self.max_pos:
self.big_blind = self.get(0)
self.small_blind = self.get(self.max_pos)
else:
self.big_blind = self.get(self.big_blind.pos +1 )
self.small_blind = self.get(self.big_blind.pos-1)
self.assign_dealer()
def assign_dealer(self):
if self.max_pos == 1:
self.dealer = self.small_blind
elif self.small_blind.pos == 0:
self.dealer = self.get(self.max_pos)
else:
self.dealer = self.get(self.small_blind.pos-1)
def add_player(self, player):
player.pos = int(self.max_pos)+1
self.max_pos = int(self.max_pos)+1
self.plist.append(player)
self.shift_blinds()
def deal(self):
deck = []
val_deck = ['A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3','2',]
for x in val_deck:
for s in ['H', 'D', 'C', 'S']:
deck.append(x+s)
random.shuffle(deck)
for p in plist:
p.cards = [deck.pop(0), deck.pop(0)]
self.deck = deck
class Hand():
def __init__(self, players, deck, bet_min, status=True, bet_round = 0):
self.players = players
self.deck = deck
self.status = status
self.bet_round = bet_round
self.player_bets = {x:{} for x in xrange(5)}
self.pot = []
self.bet_min = bet_min
self.curr_min = bet_min *2
self.bet_count = 0
self.flop = []
self.best_hand = False
self.on_bet = False
def next_onbet(self):
if self.on_bet.pos == self.players.max_pos:
self.on_bet == self.players.get(0)
else:
self.on_bet = self.players.get(self.on_bet.pos +1)
def next_round(self):
if self.bet_round == 1:
self.flop = [self.deck.pop(0), self.deck.pop(0), self.deck.pop(0)]
self.on_bet = players.small_blind
self.bet_round += 1
elif self.bet_round == 2:
self.flop.append(self.deck.pop(0))
self.on_bet = players.small_blind
self.bet_round += 1
elif self.bet_round == 3:
self.flop.append(self.deck.pop(0))
self.on_bet = players.small_blind
self.bet_round += 1
elif self.bet_round == 0:
for x in self.players.plist:
x.fold = False
if players.big_blind.pos == players.max_pos:
self.on_bet = players.get(0)
else:
self.on_bet = players.get(players.big_blind.pos +1)
self.bet_round += 1
self.pot += ([self.curr_min, self.curr_min *2])
else:
for p in self.players.plist:
p.best_hand = get_best_hand(p, self.flop)
self.bet_round +=1
self.winner, self.winner_hand = get_best_player(self.players.plist)
game_over = True
def shitty_table(players):
for x in players.plist:
if x == players.big_blind:
b= 'BB'
elif x == players.small_blind:
b= 'SB'
elif x == players.dealer:
b= 'D'
else:
b = ""
print "----({})-{}, {}, {}".format(b,x.name, x.chips, x.cards)
players = Players(plist)
players.shift_blinds(shift=False)
players.deal()
hand = Hand(players, players.deck, 10)
hand.next_round()
#HAND TESTS
print 'starting game'
hand.next_round()
print '___________________________________\n'
shitty_table(players)
print '\non bet', hand.on_bet, '\nbet round:', hand.bet_round, '\n communal cards: ', hand.flop
print '___________________________________\n'
# TAKE BETS need to add a function to add bets here
hand.next_round()
shitty_table(players)
print '\non bet', hand.on_bet, '\nbet round:', hand.bet_round, '\n communal cards: ', hand.flop
print '___________________________________\n'
# TAKE BETS need to add a function to add bets here
hand.next_round()
shitty_table(players)
print '\non bet', hand.on_bet, '\nbet round:', hand.bet_round, '\n communal cards: ', hand.flop
print '___________________________________\n'
# TAKE BETS need to add a function to add bets here
hand.next_round()
shitty_table(players)
print '\non bet', hand.on_bet, '\nbet round:', hand.bet_round, '\n communal cards: ', hand.flop
print '___________________________________\n'
# TAKE BETS need to add a function to add bets here
hand.next_round()
shitty_table(players)
print '\non bet', hand.on_bet, '\nbet round:', hand.bet_round, '\n communal cards: ', hand.flop
print 'WINNER'
print hand.winner, hand.winner.best_hand, hand.winner_hand
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment