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// Model 1 | |
// Model 1 Maps | |
const s1RoomColor = textureLoader.load('/Threesources/Textures/HighRes/s1RoomBaseColor.jpg') | |
const s1RoomRoughness = textureLoader.load('/Threesources/Textures/HighRes/s1RoomRoughness.jpg') | |
const s1RoomMetalness = textureLoader.load('/Threesources/Textures/HighRes/s1RoomMetallic.jpg') | |
const s1RoomNormal = textureLoader.load('/Threesources/Textures/HighRes/s1RoomNormal.jpg') | |
const s1RoomOpacity = textureLoader.load('/Threesources/Textures/HighRes/s1RoomOpacity.png') | |
// Model 1 Flip |