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@inclement
Created May 30, 2015 16:28
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from kivy.app import App
from kivy.lang import Builder
from kivy.uix.effectwidget import EffectWidget, EffectBase, AdvancedEffectBase
from kivy.clock import Clock
from random import random
Builder.load_string('''
<Root>:
Widget:
canvas:
Color:
rgba: 1, 1, 1, 1
Rectangle:
pos: self.pos
size: self.size
''')
effect_broken = '''
uniform float randone;
uniform float randtwo;
vec3 hsv2rgb(vec3 c)
{
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
float rand(vec2 co){
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
vec4 effect( vec4 color, sampler2D buf0, vec2 texCoords, vec2 coords )
{
float number = rand(texCoords + vec2(randone, randtwo));
return vec4(hsv2rgb( vec3(number, 1.0, 1.0)), 1.0);
}
'''
class BrokenEffect(AdvancedEffectBase):
def __init__(self):
super(BrokenEffect, self).__init__()
self.glsl = effect_broken
self.uniforms = {'randone': random(),
'randtwo': random()}
Clock.schedule_interval(self.set_random_uniforms, 0)
def set_random_uniforms(self, dt):
self.uniforms['randone'] = random()
self.uniforms['randtwo'] = random()
class Root(EffectWidget):
def __init__(self):
super(Root, self).__init__()
self.effects = [BrokenEffect()]
class BrokenApp(App):
def build(self):
return Root()
BrokenApp().run()
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