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December 26, 2015 05:59
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var waiting = null; | |
var games = {}; | |
io.sockets.on('connection', function(socket) { | |
var id = socket.id; | |
var game = games[id]; | |
if (game === undefined) { | |
if (waiting !== null && waiting !== id) { | |
game = new MyGame(); | |
games[id] = game; | |
games[waiting] = game; | |
waiting = null | |
} | |
else { | |
waiting = id; | |
} | |
} | |
socket.on('move', function(data) { | |
game.move(data); | |
}); | |
}); |
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