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December 26, 2015 05:59
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cloak.configure({ | |
// New users go to the lobby, a special | |
// room that exists by default. | |
autoJoinLobby: true, | |
// Create a new room automatically when there are | |
// enough users in the lobby. Users are added | |
// to the new room when it's created. | |
autoCreateRooms: true, | |
// How many people are needed before a room is | |
// created. | |
// If a room falls below 2 users, the remaining | |
// user is kicked back to the lobby. | |
minRoomMembers: 2, | |
// Only wait 15 seconds for a user to reconnect. | |
// If they reconnect in this time, they stay in | |
// the same room and nothing changes. Otherwise, | |
// they are removed from any rooms they're in. | |
reconnectWait: 15000, | |
// Rooms automatically close after 30 minutes, | |
// no matter what. Any users in this room would | |
// go back to the lobby. | |
roomLife: 1800000, | |
// Event handlers for the lobby | |
lobby: { | |
newMember: function(user) { | |
user.message('waitingForAnotherPlayer'); | |
} | |
}, | |
// Event handlers for normal rooms | |
room: { | |
init: function() { | |
this.data = new MyGame(); | |
}, | |
newMember: function(user) { | |
user.message('gameStart'); | |
} | |
}, | |
// Event handlers for messages from the client | |
messages: { | |
move: function(msg, user) { | |
user.getRoom().data.move(); | |
} | |
} | |
}); | |
cloak.run(); |
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