Created
September 2, 2016 07:48
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calculates a coordinate form a coordinate, a bearing and a distance
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function unvincenty(lnglat, brng, dist) { | |
var a = 6378137, | |
b = 6356752.3142, | |
f = 1 / 298.257223563, | |
d2r = 0.017453292519943295, | |
r2d = 57.29577951308232, | |
s = dist, | |
alpha1 = brng * d2r, | |
sinAlpha1 = Math.sin(alpha1), | |
cosAlpha1 = Math.cos(alpha1), | |
tanU1 = (1 - f) * Math.tan(lnglat[1] * d2r), | |
cosU1 = 1 / Math.sqrt((1 + tanU1 * tanU1)), sinU1 = tanU1 * cosU1, | |
sigma1 = Math.atan2(tanU1, cosAlpha1), | |
sinAlpha = cosU1 * sinAlpha1, | |
cosSqAlpha = 1 - sinAlpha * sinAlpha, | |
uSq = cosSqAlpha * (a * a - b * b) / (b * b), | |
A = 1 + uSq / 16384 * (4096 + uSq * (-768 + uSq * (320 - 175 * uSq))), | |
B = uSq / 1024 * (256 + uSq * (-128 + uSq * (74 - 47 * uSq))), | |
sigma = s / (b * A), | |
sigmaP = 2 * Math.PI; | |
while (Math.abs(sigma - sigmaP) > 1e-12) { | |
var cos2SigmaM = Math.cos(2 * sigma1 + sigma), | |
sinSigma = Math.sin(sigma), | |
cosSigma = Math.cos(sigma), | |
deltaSigma = B * sinSigma * (cos2SigmaM + B / 4 * (cosSigma * (-1 + 2 * cos2SigmaM * cos2SigmaM) - B / 6 * cos2SigmaM * (-3 + 4 * sinSigma * sinSigma) * (-3 + 4 * cos2SigmaM * cos2SigmaM))); | |
sigmaP = sigma; | |
sigma = s / (b * A) + deltaSigma; | |
}; | |
var tmp = sinU1 * sinSigma - cosU1 * cosSigma * cosAlpha1, | |
lat2 = Math.atan2(sinU1 * cosSigma + cosU1 * sinSigma * cosAlpha1, (1 - f) * Math.sqrt(sinAlpha * sinAlpha + tmp * tmp)), | |
lambda = Math.atan2(sinSigma * sinAlpha1, cosU1 * cosSigma - sinU1 * sinSigma * cosAlpha1), | |
C = f / 16 * cosSqAlpha * (4 + f * (4 - 3 * cosSqAlpha)), | |
L = lambda - (1 - C) * f * sinAlpha * (sigma + C * sinSigma * (cos2SigmaM + C * cosSigma * (-1 + 2 * cos2SigmaM * cos2SigmaM))), | |
revAz = Math.atan2(sinAlpha, -tmp); | |
return [lnglat[0] + L * r2d, lat2 * r2d]; | |
}; |
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