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using System; | |
using System.Diagnostics; | |
using System.Text; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class BuildTest : MonoBehaviour { | |
public Text result; | |
int caseCount = 100000000; | |
Vector3 vector1 = new Vector3(11.3f,12.5f,10.8f); | |
Vector3 vector2 = new Vector3(24.1f,21.8f,22.3f); | |
Action<int, string, Action<int, StringBuilder>, StringBuilder> action; | |
void Awake() | |
{ | |
action = (loopCount, title, work, sb) => | |
{ | |
Stopwatch st = new Stopwatch(); | |
st.Start(); | |
work(loopCount, sb); | |
st.Stop(); | |
sb.AppendLine(title + " : " + st.ElapsedMilliseconds + "ms."); | |
}; | |
StringBuilder temp = new StringBuilder(500); | |
action(1, "bake", Distance, temp); | |
action(1, "bake", sqrMagnitude, temp); | |
action(1, "bake", sqrMagnitudeProperty, temp); | |
} | |
void Start() | |
{ | |
Do(); | |
} | |
void Do() | |
{ | |
StringBuilder sb = new StringBuilder(500); | |
action(caseCount, "Vector3.Distance", Distance, sb); | |
action(caseCount, "Vector3.SqrMagnitude", sqrMagnitude, sb); | |
action(caseCount, "().sqrMagnitude", sqrMagnitudeProperty, sb); | |
result.text = sb.ToString(); | |
} | |
void Distance(int count, StringBuilder logger) | |
{ | |
for (int i = 0; i < count; i++) { | |
var distance = Vector3.Distance(vector1, vector2); | |
} | |
} | |
void sqrMagnitude(int count, StringBuilder logger) | |
{ | |
GameObject go; | |
for (int i = 0; i < count; i++) { | |
var distance = Vector3.SqrMagnitude(vector1 - vector2); | |
} | |
} | |
void sqrMagnitudeProperty(int count, StringBuilder logger) | |
{ | |
GameObject go; | |
for (int i = 0; i < count; i++) { | |
var distance =(vector1 - vector2).sqrMagnitude; | |
} | |
} | |
} |
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