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@inertiave
Created November 15, 2019 20:03
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using UnityEngine;
public class Sample : MonoBehaviour {
public string publicField;
[ReadOnly]
public string readOnlyField;
[ReadOnly(EReadOnlyType.FULLY_DISABLED)]
public bool fullReadOnly;
[ReadOnly(EReadOnlyType.EDITABLE_RUNTIME)]
public bool editableRuntime;
[ReadOnly(EReadOnlyType.EDITABLE_EDITOR)]
public bool editableEditor;
}
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