Created
December 5, 2019 01:51
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using System; | |
using UnityEngine; | |
[DefaultExecutionOrder(ExecuteOrder.LOGIN_INIT)] | |
public class LoginModule : MonoBehaviour | |
{ | |
void Awake() | |
{ | |
byte[] bytes = new byte[0]; | |
ILoginModule loginModule = new LocalLoginModule(); | |
loginModule.Login(bytes, result => | |
{ | |
switch ((ELoginError)result) { | |
case ELoginError.Undefined: | |
Debug.Log("Undefined"); | |
break; | |
case ELoginError.PortClosed: | |
Debug.Log("Login Failed"); | |
break; | |
case ELoginError.Success: | |
Debug.Log("Login success"); | |
break; | |
default: | |
throw new ArgumentOutOfRangeException(nameof(result), result, null); | |
} | |
}); | |
} | |
} | |
public class LocalLoginModule : ILoginModule { | |
public void Login(byte[] bytes, Action<int> loginResult) | |
{ | |
Debug.Log("Try Log in..."); | |
if (UnityEngine.Random.Range(0, 10) % 9 == 0) { | |
loginResult.Invoke((int) ELoginError.PortClosed); | |
} | |
else { | |
loginResult.Invoke((int) ELoginError.Success); | |
} | |
} | |
} | |
public interface ILoginModule { | |
void Login(byte[] bytes, Action<int> loginResult); | |
} | |
public enum ELoginError { | |
Undefined = -1, | |
Success = 0, | |
PortClosed = 100, | |
} |
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