Created
December 5, 2019 01:51
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using UnityEngine; | |
[DefaultExecutionOrder(ExecuteOrder.CONTENT_INITIALIZE)] | |
public class AtlasGenerator : MonoBehaviour | |
{ | |
void Awake() | |
{ | |
CreateAtlas(); | |
Debug.Log("Atlas Generated!"); | |
} | |
void CreateAtlas() | |
{ | |
} | |
} |
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