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[Wii] Coraline | dxt Converter / Unpacker / Packer / Extractor | Magic: 30 81 80 00 / \x30\x81\x80\x00 / 30818000 / 308180
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#!/usr/bin/env python3 | |
# -*- coding: utf-8 -*- | |
""" | |
[Wii] Coraline | |
.dxt <-> PNG | |
Requirements: | |
pip install -U pillow | |
Usage: | |
# ./*.dxt -> ./*.dxt.png | |
script.py | |
# filename.dxt -> filename.dxt.png | |
script.py filename.dxt | |
# filename.dxt.png + filename.dxt (header) -> filename.dxt | |
script.py filename.dxt.png | |
Useful Tool: | |
Color quantizer - http://x128.ho.ua/color-quantizer.html | |
""" | |
__version__ = "1.1" | |
__author__ = "infval" | |
import sys | |
from pathlib import Path | |
from struct import unpack | |
from collections import OrderedDict | |
from PIL import Image | |
HEADER_SIZE = 0x80 | |
class Texture: | |
""" | |
[Wii] Color Index 8-bits (C8) + Palette RGBA8 | |
""" | |
def __init__(self, path, offset, w, h, pal_offset): | |
self.path = path | |
self.offset = offset | |
self.w = w | |
self.h = h | |
self.pal_offset = pal_offset | |
def to_png(self, png_path): | |
im = Image.new("RGBA", (self.w, self.h)) | |
pixels = im.load() | |
with open(self.path, "rb") as f: | |
f.seek(self.offset) | |
b = f.read(self.w * self.h) | |
f.seek(self.pal_offset) | |
b_pal = f.read(256 * 4) | |
pal = [] | |
for i in range(256): | |
index = i * 2 | |
pal.append((b_pal[index+1], # R | |
b_pal[index+0], # G | |
b_pal[index+1+0x200], # B | |
b_pal[index+0+0x200])) # A | |
tw = 8 | |
th = 4 | |
bytes_in_tile = tw * th | |
bytes_in_row = self.w * th | |
x = 0 | |
y = 0 | |
for i in range(self.w * self.h): | |
index = i // bytes_in_row * bytes_in_row | |
index += x // tw * bytes_in_tile | |
index += (y % th) * tw + x % tw | |
c = b[index] | |
pixels[x, y] = pal[c] | |
x += 1 | |
if x == self.w: | |
x = 0 | |
y += 1 | |
im.save(png_path, "PNG") | |
print("Unpacked: {} -> {}".format(self.path, png_path)) | |
def from_png(self, bin_path, base_path=None): | |
im = Image.open(self.path).convert("RGBA") | |
pixels = im.load() | |
self.w, self.h = im.size | |
if not base_path: | |
# Raw | |
self.offset = 0 | |
self.pal_offset = self.w * self.h | |
b = bytearray(self.w * self.h + 256 * 4) | |
else: | |
with open(base_path, "rb") as f: | |
b = bytearray(f.read()) | |
pal = OrderedDict() | |
pal_i = 0 | |
b_img = bytearray(self.w * self.h) | |
tw = 8 | |
th = 4 | |
bytes_in_tile = tw * th | |
bytes_in_row = self.w * th | |
i = 0 | |
for y in range(self.h): | |
for x in range(self.w): | |
c = pixels[x, y] | |
if c not in pal: | |
if len(pal) >= 256: | |
print("Too many colors! Max: 256.", self.path) | |
sys.exit(1) | |
else: | |
pal[c] = pal_i | |
pal_i += 1 | |
index = i // bytes_in_row * bytes_in_row | |
index += x // tw * bytes_in_tile | |
index += (y % th) * tw + x % tw | |
b_img[index] = pal[c] | |
i += 1 | |
b[self.offset: self.offset + self.w * self.h] = b_img | |
pal = list(pal.keys()) | |
pal += [(0, 0, 0, 0)] * (256 - len(pal)) # Unused colors | |
for i in range(256): | |
index1 = self.pal_offset + i * 2 | |
index2 = self.pal_offset + i * 2 + 0x200 | |
cR, cG, cB, cA = pal[i] | |
b[index2+0] = cA | |
b[index2+1] = cB | |
b[index1+0] = cG | |
b[index1+1] = cR | |
with open(bin_path, "wb") as f: | |
f.write(b) | |
print("Packed: {} -> {}".format(self.path, bin_path)) | |
def dxt_to_png(path): | |
with open(path, "rb") as f: | |
f.seek(0x0A) | |
w, h = unpack("<BB", f.read(2)) | |
w = 1 << w | |
h = 1 << h | |
png_path = path.with_name(path.name + ".png") | |
Texture(path, HEADER_SIZE, w, h, HEADER_SIZE + w * h).to_png(png_path) | |
def png_to_dxt(path): | |
bin_path = path.with_suffix('') | |
with open(bin_path, "rb") as f: | |
f.seek(0x0A) | |
w, h = unpack("<BB", f.read(2)) | |
w = 1 << w | |
h = 1 << h | |
Texture(path, HEADER_SIZE, None, None, HEADER_SIZE + w * h).from_png(bin_path, bin_path) | |
if __name__ == '__main__': | |
if len(sys.argv) == 1: | |
path = Path(".") | |
for p in path.glob("*.dxt"): | |
dxt_to_png(p) | |
else: | |
p = Path(sys.argv[1]) | |
if p.suffix == ".png": | |
png_to_dxt(p) | |
else: | |
dxt_to_png(p) |
Got it. That's fine, already helped me plenty on this as it is. I appreciate it!
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The updated script does not support PNG -> "DXT". It is not difficult to take the main texture and create smaller versions of it, but I am not going to spend time on it.