Created
June 22, 2017 14:37
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Return a cluster of random locations around a given location
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import Foundation | |
import CoreLocation | |
struct randomLocations { | |
// create random locations (lat and long coordinates) around user's location | |
func getMockLocationsFor(location: CLLocation, itemCount: Int) -> [CLLocation] { | |
func getBase(number: Double) -> Double { | |
return round(number * 1000)/1000 | |
} | |
func randomCoordinate() -> Double { | |
return Double(arc4random_uniform(140)) * 0.0001 | |
} | |
let baseLatitude = getBase(number: location.coordinate.latitude - 0.007) | |
// longitude is a little higher since I am not on equator, you can adjust or make dynamic | |
let baseLongitude = getBase(number: location.coordinate.longitude - 0.008) | |
var items = [CLLocation]() | |
for i in 0..<itemCount { | |
let randomLat = baseLatitude + randomCoordinate() | |
let randomLong = baseLongitude + randomCoordinate() | |
let location = CLLocation(latitude: randomLat, longitude: randomLong) | |
items.append(location!) | |
} | |
return items | |
} | |
} |
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