Created
November 27, 2022 15:00
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from collections import defaultdict | |
import random | |
import cv2 | |
import numpy as np | |
from queue import Queue | |
class SnakeGame: | |
def __init__(self, h=600, w=810, game_speed=60): | |
self.cell_size = 30 | |
self.h = h//self.cell_size*self.cell_size | |
self.w = w//self.cell_size*self.cell_size | |
self.game_speed = game_speed | |
self.grid_color = (1., 1., 1.) # white | |
self.body_color = (0., 0., 0.) # black | |
self.head_color = (0.5, 0.5, 0.5) # grey | |
self.food_color = (0., 0., 1.) # red | |
self.img = np.ones((h, w, 3))*self.grid_color | |
for y in range(0, self.h, self.cell_size): | |
for x in range(0, self.w, self.cell_size): | |
self.color_square((y, x), self.grid_color) | |
self.body = Queue() | |
self.initial_pos = (300//self.cell_size*self.cell_size, | |
60//self.cell_size*self.cell_size) | |
self.head = self.initial_pos | |
self.body.put(self.initial_pos) | |
self.body.put(self.initial_pos) | |
self.body.put(self.initial_pos) | |
self.color_square(self.head, self.head_color) | |
self.food_pos = self.generate_food() | |
self.score = 0 | |
self.direction = '' | |
self.game_over = False | |
self.move_map = defaultdict(lambda: (0, 0)) | |
self.move_map.update({ | |
'left': (0, -self.cell_size), | |
'right': (0, self.cell_size), | |
'up': (-self.cell_size, 0), | |
'down': (self.cell_size, 0) | |
}) | |
def color_square(self, pos, color): | |
y, x = pos | |
self.img[y:y+self.cell_size, x:x+self.cell_size] = color | |
def move(self): | |
delta = self.move_map[self.direction] | |
new_y, new_x = self.head[0]+delta[0], self.head[1]+delta[1] | |
if new_y < 0: | |
new_y = self.h - self.cell_size | |
elif new_y >= self.h: | |
new_y = 0 | |
elif new_x < 0: | |
new_x = self.w - self.cell_size | |
elif new_x >= self.w: | |
new_x = 0 | |
if (self.img[new_y, new_x] == self.body_color).all(): | |
self.end_game() | |
else: | |
if (self.img[new_y, new_x] == self.grid_color).all(): | |
tail = self.body.get() | |
self.color_square(tail, self.grid_color) | |
elif (self.img[new_y, new_x] == self.food_color).all(): | |
self.score += 1 | |
self.food_pos = self.generate_food() | |
self.body.put((new_y, new_x)) | |
self.color_square(self.head, self.body_color) | |
self.head = (new_y, new_x) | |
self.color_square(self.head, self.head_color) | |
def end_game(self): | |
self.game_over = True | |
self.img[self.h//5:self.h*4//6, self.w//5:self.w*4//5] = (0.2, 0.2, 0.2) | |
font = cv2.FONT_HERSHEY_SIMPLEX | |
cv2.putText(self.img, 'Game over!', (self.w//3, self.h*2//7), font, 1.5, (1., 1., 1.), 4, 2) | |
cv2.putText(self.img, 'Score:', (self.w*7//16, self.h * 3 // 8), font, 1.1, (1., 1., 1.), 1, 2) | |
cv2.putText(self.img, str(self.score), (self.w * 7 // 16, self.h * 4//8), font, 2, (1., 1., 1.), 3, 2) | |
cv2.putText(self.img, 'Press y to play again or n to quit', (self.w//4, self.h * 5 // 8), font, 0.75, (1., 1., 1.), 1, 2) | |
def generate_food(self): | |
y = random.randrange(self.h)//self.cell_size*self.cell_size | |
x = random.randrange(self.w)//self.cell_size*self.cell_size | |
while (self.img[y, x] != self.grid_color).any(): | |
y = random.randrange(self.h) // self.cell_size * self.cell_size | |
x = random.randrange(self.w) // self.cell_size * self.cell_size | |
self.color_square((y, x), self.food_color) | |
return y, x | |
def play(self): | |
while True: | |
self.__init__() | |
while not self.game_over: | |
cv2.imshow('Snake', self.img) | |
k = cv2.waitKeyEx(self.game_speed) | |
UP_KEY, LEFT_KEY, DOWN_KEY, RIGHT_KEY = 2490368, 2424832, 2621440, 2555904 | |
if k == UP_KEY and self.direction != 'down': | |
self.direction = 'up' | |
elif k == LEFT_KEY and self.direction != 'right': | |
self.direction = 'left' | |
elif k == DOWN_KEY and self.direction != 'up': | |
self.direction = 'down' | |
elif k == RIGHT_KEY and self.direction != 'left': | |
self.direction = 'right' | |
if self.direction: | |
self.move() | |
choice = '' | |
while choice not in ['y', 'n']: | |
cv2.imshow('Snake', self.img) | |
choice = chr(cv2.waitKey(0) & 0xFF) | |
if choice == 'n': | |
break | |
cv2.destroyAllWindows() | |
snake_game = SnakeGame() | |
snake_game.play() |
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