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Sessions in Presidio (WWDC 2015)
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- Apple Watch Design Tips and Tricks | |
- Keynote | |
- How to Discover a Planet: An Evolution of Search and Discovery | |
- Making Magic: Creative Imagination Meets Technological Innovation | |
- Think Audacious | |
- Apple Design Awards | |
- Platforms State of the Union | |
- Performance on iOS and watchOS | |
- App Thinning in Xcode | |
- Advanced NSOperations | |
- Introducing the New System Fonts | |
- Cocoa Touch Best Practices | |
- What's New in Cocoa Touch | |
- Optimizing Your App for Multitasking on iPad in iOS 9 | |
- Getting Started with Multitasking on iPad in iOS 9 | |
- App Extension Best Practices | |
- WatchKit Tips and Tricks | |
- Designing for Apple Watch | |
- Introducing WatchKit for watchOS 2 | |
- Mysteries of Auto Layout, Part 1 | |
- What's New in Cocoa | |
- Designing with Animation | |
- Designing for Future Hardware | |
- What's New in Metal, Part 1 | |
- Continuous Integration and Code Coverage in Xcode | |
- Authoring Rich Playgrounds | |
- Mysteries of Auto Layout, Part 2 | |
- What's New in Xcode | |
- Swift in Practice | |
- Optimizing Swift Performance | |
- What's New in Swift | |
- Getting the Most out of App Analytics | |
- What's New in iTunes Connect |
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