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Line-link puzzle example
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class TestCollider : MonoBehaviour | |
{ | |
static bool isDragging; | |
static TestCollider lastDragNode; | |
static List<TestCollider> draggedNodes = new List<TestCollider>(); | |
public byte nodeType = 0; | |
private void OnMouseDrag() | |
{ | |
if (lastDragNode == null) | |
{ | |
draggedNodes.Add(this); | |
lastDragNode = this; | |
} | |
} | |
private void OnMouseOver() | |
{ | |
if (lastDragNode == null || lastDragNode == this) | |
return; | |
var tempLastDragNodeLayer = lastDragNode.gameObject.layer; | |
lastDragNode.gameObject.layer = 2; // Set layer to ignore raycast | |
var result = Physics2D.Linecast(lastDragNode.transform.position, transform.position); | |
if (lastDragNode.nodeType == nodeType && | |
result.collider.gameObject == gameObject /* Check current node is not obstructed by other node types */) | |
{ | |
lastDragNode.gameObject.layer = tempLastDragNodeLayer; | |
draggedNodes.Add(this); | |
lastDragNode = this; | |
} | |
else | |
{ | |
lastDragNode.gameObject.layer = tempLastDragNodeLayer; | |
} | |
} | |
private void OnMouseUp() | |
{ | |
if (draggedNodes.Count > 1) | |
{ | |
// Collect score | |
int score = draggedNodes.Count * 10; | |
Debug.Log("Score += " + score + " nodeType = " + lastDragNode.nodeType); | |
// Clear all dragged nodes | |
for (int i = draggedNodes.Count - 1; i >= 0; --i) | |
{ | |
Destroy(draggedNodes[i].gameObject); | |
} | |
} | |
draggedNodes.Clear(); | |
lastDragNode = null; | |
} | |
} |
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