Created
August 6, 2021 00:59
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struct GridLayout { | |
private(set) var size: CGSize | |
private(set) var rowCount: Int = 0 | |
private(set) var columnCount: Int = 0 | |
init(itemCount: Int, nearAspectRatio desiredAspectRatio: Double = 1, in size: CGSize) { | |
self.size = size | |
guard size.width != 0, size.height != 0, itemCount > 0 else { return } | |
var bestLayout: (rowCount: Int, columnCount: Int) = (1, itemCount) | |
var smallestVariance: Double? | |
let sizeAspectRatio = abs(Double(size.width/size.height)) | |
for rows in 1...itemCount { | |
let columns = (itemCount / rows) + (itemCount % rows > 0 ? 1 : 0) | |
if (rows - 1) * columns < itemCount { | |
let itemAspectRatio = sizeAspectRatio * (Double(rows)/Double(columns)) | |
let variance = abs(itemAspectRatio - desiredAspectRatio) | |
if smallestVariance == nil || variance < smallestVariance! { | |
smallestVariance = variance | |
bestLayout = (rowCount: rows, columnCount: columns) | |
} | |
} | |
} | |
rowCount = bestLayout.rowCount | |
columnCount = bestLayout.columnCount | |
} | |
var itemSize: CGSize { | |
if rowCount == 0 || columnCount == 0 { | |
return CGSize.zero | |
} else { | |
return CGSize( | |
width: size.width / CGFloat(columnCount), | |
height: size.height / CGFloat(rowCount) | |
) | |
} | |
} | |
func location(ofItemAt index: Int) -> CGPoint { | |
if rowCount == 0 || columnCount == 0 { | |
return CGPoint.zero | |
} else { | |
return CGPoint( | |
x: (CGFloat(index % columnCount) + 0.5) * itemSize.width, | |
y: (CGFloat(index / columnCount) + 0.5) * itemSize.height | |
) | |
} | |
} | |
} |
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