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Nikoloz Nikabadze interisti

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@faustinoaq
faustinoaq / myAngular.html
Last active May 6, 2025 15:35
Front-end libraries (React, Vue, Angular) and the basic principles of how they work, all in a single file using pure JavaScript (VanillaJS).
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>My Angular from Scratch</title>
<style>
.my-component {
font-family: Arial, sans-serif;
@davestewart
davestewart / README.md
Last active February 18, 2025 08:21
Decompile JavaScript from source maps

Decompile JavaScript from source maps

Overview

Modern JavaScript build tools compile entire folder structures of JavaScript code into single, minified files that are near-impossible to read, but can also include source maps which can be used to display the original code in tools such as the Chrome DevTools Sources panel.

These source maps can be processed to extract mainly meaningful code and file structures, by installing a package calling Shuji and running a simple bash command.

Generally, production builds shouldn't include source maps, but if you do manage to lose your source files, or for some (obviously, ethical!) reason need to view the original files, and you happen to have / find the source maps, you're good to go.

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 15, 2025 12:37
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@slightfoot
slightfoot / page_turn.dart
Created September 9, 2019 21:28
Page Turn Effect - By Simon Lightfoot. Replicating this behaviour. https://www.youtube.com/watch?v=JqvtZwIJMLo
// MIT License
//
// Copyright (c) 2019 Simon Lightfoot
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@irvingpop
irvingpop / ssh_key.tf
Last active January 23, 2025 09:07
Terraform external data source example - dynamic SSH key generation
# ssh key generator data source expects the below 3 inputs, and produces 3 outputs for use:
# "${data.external.ssh_key_generator.result.public_key}" (contents)
# "${data.external.ssh_key_generator.result.private_key}" (contents)
# "${data.external.ssh_key_generator.result.private_key_file}" (path)
data "external" "ssh_key_generator" {
program = ["bash", "${path.root}/../ssh_key_generator.sh"]
query = {
customer_name = "${var.customer_name}"
customer_group = "${var.customer_group}"
@HyperBrain
HyperBrain / lifecycle-cheat-sheet.md
Last active March 14, 2025 05:30
Serverless Lifecycle Cheat Sheet

Serverless plugin author's cheat sheet

This cheat sheet provides a detailed overview of the exposed lifecycle events and available commands (and entrypoints) of the Serverless framework, that can be hooked by plugins (internal and external ones). The document is structured by the commands invoked by the user.

Lifecycle events are shown as the globally available outer events (all providers) and sub lifecycle events that are provider specific in the called order. Currently only the AWS provider is shown. If you have information about the other provider,

@gerarldlee
gerarldlee / Experimenting with ChromeOS on VirtualBox.md
Last active March 21, 2025 03:01
Installing ChromeOS on VirtualBox using the NeverWare build

Installing ChromeOS on VirtualBox

  1. Download the NeverWare's ChromeOS build from http://www.neverware.com/freedownload

  2. Extract the *.bin.zip

  3. Convert it to VDI. vboxmanage convertdd chromiumos_image.bin chromiumos_image.vdi

  4. mv chromiumis_image.vdi C:\t\v\chromeos\

@nachoab
nachoab / serverless-auth-extension-plugin
Created October 3, 2016 21:30
adds the posibility to configure AWS_IAM and "Invoke with caller credentials" for your API Gateway endpoints
'use strict';
/**
* Adds the posibility to configure AWS_IAM for your API Gateway endpoints
* and "Invoke with caller credentials"
*
* Usage:
*
* myFuncGetItem:
@ibratoev
ibratoev / updateTypings.js
Created August 25, 2016 11:58
JS script to update typings
#!/usr/bin/env node
// Script to update typings to their latest versions.
// Note that it should be executed in the folder where typings.json is.
const { exec, execSync } = require('child_process');
const path = require('path');
const typings = require(path.join(process.cwd(), 'typings.json'));
exec('typings ls', (error, _, stderr) => {
if (error) {
// This will open up a prompt for text to send to a console session on digital ocean
// Useful for long passwords
(function () {
var t = prompt("Enter text to be sent to console, (This wont send the enter keystroke)").split("");
function f() {
var character = t.shift();
var i=[];
var code = character.charCodeAt();
var needs_shift = "!@#$%^&*()_+{}:\"<>?~|".indexOf(character) !== -1