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Trap beat for sonic pi
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use_bpm 145 | |
# Our chord sequence | |
p1 = [chord(:E3,"minor7"), | |
chord(:G3,"major7"), | |
chord(:A3,"minor7"), | |
chord(:G3,"m9"), | |
chord(:E3,"m9"), | |
chord(:C3,"minor7"), | |
chord(:Fs3,"major7"), | |
chord(:D3,"m11") | |
] | |
# cc is Current chord, global variable | |
cc = chord(:E3,"minor") | |
# the main piano / chord loop | |
with_fx :level, amp: 0.5 do | |
with_fx :reverb do | |
with_synth :piano do | |
live_loop :piano do | |
p1.each { | |
|c| | |
cc = c | |
play c, decay: 3.5 | |
play c+12, decay: 3.5, amp: 0.8 | |
sleep 1 | |
play c.choose+24, decay: 2, amp: 0.5 | |
sleep 1 | |
play c.choose+24, decay: 2, amp: 0.5 | |
sleep 2 | |
} | |
end | |
end | |
end | |
end | |
# The bells ... extra melody | |
with_fx :reverb do | |
with_fx :bitcrusher do | |
with_fx :pitch_shift, pitch: 12, mix: 0.95 do | |
with_synth :dull_bell do | |
live_loop :bells do | |
vs = [1,1,1,0, 1,0,1,0, 1,0,0,0, 0,0,1,0].ring | |
play cc.choose+24, amp: 0.5*vs.tick(:vs) | |
sleep 0.5 | |
end | |
end | |
end | |
end | |
end | |
# Kicks | |
def kick(v) | |
sample :bd_mehackit, amp: 2*v | |
end | |
# The regular kick | |
live_loop :kick1 do | |
kick(1) | |
sleep 5 | |
kick(1) | |
sleep 3 | |
end | |
# the irregular "bounce" kick | |
live_loop :kick2 do | |
v=[0,0,0,0,0.7,0.9].choose | |
kick(v) | |
sleep 7 | |
end | |
# The 808 / bass | |
def _808(p,v,d) | |
play p-24, amp: v, attack: 0.3, decay: d, sustain: 0, release: 0.5 | |
end | |
with_fx :slicer do |sl| | |
live_loop :_808 do | |
control sl, phase: [6,6,6,6,6,4,4,2,1,0.5].choose | |
_808(cc[0],1,3.5) | |
sleep 5 | |
_808(cc[0],1,1.6) | |
sleep 3 | |
end | |
end | |
# snares ... | |
# why doesn't sonic pi come with better snare sounds? | |
def snare(v) | |
sample :sn_generic, rate: 2, amp: 3*v, attack: 0, sustain: 0, release: 0, decay: 0.06 | |
sample :drum_snare_hard, rate: 2, amp: 1.5*v, attack: 0.01, sustain: 0, release: 0, decay: 0.03 | |
end | |
with_fx :distortion do | |
live_loop :snare do | |
vs = [0,0,1,0, 0,0,1,0, 0,0,1,0, 0,0,1,1] | |
vs.each { | |
|v| | |
snare(v) | |
sleep 1 | |
} | |
end | |
end | |
# Those all important hats | |
def hat(v) | |
sample :drum_cymbal_closed, amp: 1.5*v, attack: 0, decay: 0.01, sustain: 0, release: 0 | |
end | |
live_loop :hats do | |
a = [0,0,0,1,1,2,2,2,2].choose | |
case a | |
when 0 | |
8.times do | |
hat(1) | |
sleep 0.5 | |
end | |
when 1 | |
8.times do | |
hat(1) | |
sleep 0.25 | |
end | |
when 2 | |
2.times do | |
hat(1) | |
sleep 0.3 | |
hat(1) | |
sleep 0.3 | |
hat(1) | |
sleep 0.4 | |
end | |
end | |
end | |
## For more about Chords in Sonic Pi, see https://www.youtube.com/playlist?list=PLuBDEereAQUz2iiEZb7yGLH0Bzi52egGp |
That's nice Man!
fun
Anyone interested to see more chord sequences in Sonic Pi, check out my series here : https://www.youtube.com/playlist?list=PLuBDEereAQUz2iiEZb7yGLH0Bzi52egGp
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Nice job 👍