Created
December 22, 2015 16:36
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missile = {:cost => 53, :damage => 4} | |
shield = {:cost => 113, :armor => 7, :turns => 6} | |
drain = {:cost => 73, :damage => 2, :hit => 2, :turns => 1} | |
poison = {:cost => 173, :damage => 3, :turns => 6} | |
recharge = {:cost => 229, :mana => 101, :turns => 5} | |
spells = [missile, shield, poison, recharge] | |
spell_names = {missile => 'Magic Missile', drain => 'Drain', shield => 'Shield', poison => 'Poison', recharge => 'Recharge'} | |
min_mana_cost = 100500 | |
min_attacks = [] | |
100000.times do | |
player = {:hit => 50, :damage => 0, :armor => 0, :mana => 500, :spells => []} | |
boss = {:hit => 71, :damage => 10} | |
mana_cost = 0 | |
turn = player | |
turns = {} | |
attacks = [] | |
while boss[:hit] > 0 and player[:hit] > 0 | |
boss[:hit] -= poison[:damage] if player[:spells].include? poison | |
player[:mana] += recharge[:mana] if player[:spells].include? recharge | |
player[:armor] = (player[:spells].include? shield) ? shield[:armor] : 0 | |
player[:spells].each {|spell| turns[spell] -= 1} | |
player[:spells].select! {|spell| turns[spell] > 0} | |
if turn == player | |
# part 2 | |
# player[:hit] -= 1 | |
rest_spells = spells - player[:spells] | |
spell_to_cast = rest_spells.select {|spell| spell[:cost] <= player[:mana]}.sample | |
if spell_to_cast.nil? | |
player[:hit] = 0 | |
break | |
end | |
player[:mana] -= spell_to_cast[:cost] | |
mana_cost += spell_to_cast[:cost] | |
attacks << spell_names[spell_to_cast] | |
if (spell_to_cast == missile) or (spell_to_cast == drain) | |
boss[:hit] -= spell_to_cast[:damage] | |
player[:hit] += drain[:hit] if spell_to_cast == drain | |
else | |
player[:spells] << spell_to_cast | |
turns[spell_to_cast] = spell_to_cast[:turns] | |
end | |
end | |
break if boss[:hit] <= 0 | |
if turn == boss | |
player[:hit] -= boss[:damage] - player[:armor] | |
end | |
turn = (turn == player) ? boss : player | |
end | |
if (player[:hit] > 0) and (mana_cost < min_mana_cost) | |
min_mana_cost = mana_cost | |
min_attacks = attacks | |
#p mana_cost, attacks | |
end | |
end | |
p min_mana_cost, min_attacks | |
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