Created
April 18, 2016 00:06
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| vec3f WorldCoordinates = vec3f(...); | |
| bool InFront; | |
| vec2i Coords = FreeCamera->GetScreenCoordinates(WorldCoordinates, &InFront); | |
| if (InFront) | |
| { | |
| GUIManager->Text(Coords, "Hello, World!"); | |
| } |
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