- CSC 481 S14
- Ian Dunn
The basic components of a game engine used for developing 3D games. Includes core concepts and implementations.
- part of: concepts which are part of a larger concept
- related to: concepts which are related to or involved in another, larger concept
- based on: concepts which rely on another concept of the same level of abstraction
- provides: implementations which provide a concept
- wraps: implementations which provides an abstract interface to a larger concept
- is a: concepts which are examples of other concepts
- uses: implementations which rely on concepts