Game Design -- including meaningful play, context, game state, and environment.
Introducion to Unreal Engine
Game Design -- including meaningful play, context, game state, and environment.
Complete game engine tutorial.
- Mouse and Keyboard Control
- Managing Game Scenes
- Sound Effects and Music
Sofware Design and Development Processes, specifically the play-based iterative development process.
Collision Detection
- Bounding box
- Pixel-based
Game Rules: game genres, rule types (emergence and progression), qualities, uncertainty, feedback systems, conflict, and rule breaking
Animation
- Image manipulation
- Timing and Synchronization
- Easing
- Particle Effects
Game Rules: game genres, rule types (emergence and progression), qualities, uncertainty, feedback systems, conflict, and rule breaking.
Physics
- Gravity and Jumping
- Forces
- Friction
Game Play: flow, goals, conditioning, challenge.
Artificial Intelligence
- Random
- Behavior Heuristics
- A* Pathfinding
Game Play: flow, goals, conditioning, challenge.
User Interfaces
- Buttons and Labels
- Menus
- Dialogue Boxes
- Head-up Display (HUD)
Storytelling: narrative play, fictional worlds, time, cut scenes, principle of minimal departure.
Exotic Input Devices
- Game pads
- Motion detection (head, hand, body)
Storytelling: narrative play, fictional worlds, time, cut scenes, principle of minimal departure.
Final Project Work
- Final Project Presentations (In class)
- Final Project Demonstrations (In class)