Created
April 10, 2016 22:08
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Respond to an ionEngine event
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| void CApplication::OnEvent(IEvent & Event) | |
| { | |
| if (InstanceOf<SKeyboardEvent>(Event)) | |
| { | |
| SKeyboardEvent KeyboardEvent = As<SKeyboardEvent>(Event); | |
| if (! KeyboardEvent.Pressed) | |
| { | |
| switch (KeyboardEvent.Key) | |
| { | |
| case EKey::F1: | |
| break; | |
| case EKey::F: | |
| RenderPass->SetActiveCamera(FreeCamera); | |
| break; | |
| case EKey::G: | |
| break; | |
| case EKey::LeftBracket: | |
| break; | |
| case EKey::RightBracket: | |
| break; | |
| case EKey::P: | |
| break; | |
| case EKey::Space: | |
| break; | |
| } | |
| } | |
| } | |
| } |
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