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August 11, 2014 08:49
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Triangle cube puzzle solver
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| #include <iostream> | |
| #include <list> | |
| #include <vector> | |
| #include <algorithm> | |
| #include <cassert> | |
| int add(int const a, int const b) | |
| { | |
| int val = a + b; | |
| if (val >= 4) | |
| val -= 4; | |
| if (val < 0) | |
| val += 4; | |
| return val; | |
| } | |
| int sub(int const a, int const b) | |
| { | |
| return add(a, -b); | |
| } | |
| struct Piece | |
| { | |
| int Id; | |
| int LeftFace, RightFace, TopFace; | |
| int Rotation; | |
| Piece rotate() const | |
| { | |
| return Piece(Id, add(TopFace, -2), add(RightFace, -1), add(LeftFace, -1), Rotation + 1); | |
| } | |
| Piece(int const id, int const leftFace, int const topFace, int const rightFace, int const rotation = 0) | |
| : Id(id), LeftFace(leftFace), RightFace(rightFace), TopFace(topFace), Rotation(rotation) | |
| { | |
| if (Rotation >= 3) | |
| Rotation -= 3; | |
| } | |
| bool const operator == (Piece const & o) const | |
| { | |
| return o.LeftFace == LeftFace && o.RightFace == RightFace && o.TopFace == TopFace && o.Rotation == Rotation; | |
| } | |
| void print() | |
| { | |
| std::cout << Id << " (" << Rotation << ") " << LeftFace << ", " << TopFace << ", " << RightFace << std::endl; | |
| } | |
| }; | |
| bool const matchl(int face1, int face2) | |
| { | |
| return face2 == add(face1, 1); | |
| } | |
| bool const matchlend(int face1, int face2) | |
| { | |
| return face2 == add(face1, 3); | |
| } | |
| bool const matchlt(int face1, int face2) | |
| { | |
| return face2 == add(face1, -1); | |
| } | |
| bool const matcht(int face1, int face2) | |
| { | |
| return face2 == add(face1, 2); | |
| } | |
| bool const equal(int face1, int face2) | |
| { | |
| return face1 == face2; | |
| } | |
| bool const matchOffset(int const face1, int const face2, int const offset) | |
| { | |
| return face2 == add(face1, offset); | |
| } | |
| bool const matchSide(int const face1, int const face2) | |
| { | |
| switch (face1) | |
| { | |
| case 0: | |
| return 3 == face2; | |
| case 1: | |
| return 2 == face2; | |
| case 2: | |
| return 1 == face2; | |
| case 3: | |
| return 0 == face2; | |
| } | |
| assert(false); | |
| return false; | |
| } | |
| bool const matchTop(int const face1, int const face2) | |
| { | |
| switch (face1) | |
| { | |
| case 0: | |
| return 0 == face2; | |
| case 1: | |
| return 3 == face2; | |
| case 2: | |
| return 2 == face2; | |
| case 3: | |
| return 1 == face2; | |
| } | |
| assert(false); | |
| return false; | |
| } | |
| bool const isOk(std::vector<Piece> const & solution) | |
| { | |
| bool OK = true; | |
| if (solution.size() > 1) | |
| OK &= matchSide(solution[0].RightFace, solution[1].LeftFace); | |
| if (solution.size() > 2) | |
| OK &= matchSide(solution[1].RightFace, solution[2].LeftFace); | |
| if (solution.size() > 3) | |
| OK &= matchSide(solution[2].RightFace, solution[3].LeftFace); | |
| if (solution.size() > 3) | |
| OK &= matchSide(solution[3].RightFace, solution[0].LeftFace); | |
| if (solution.size() > 4) | |
| OK &= matchTop(solution[0].TopFace, solution[4].TopFace); | |
| if (solution.size() > 5) | |
| OK &= matchTop(solution[1].TopFace, solution[5].TopFace); | |
| if (solution.size() > 6) | |
| OK &= matchTop(solution[2].TopFace, solution[6].TopFace); | |
| if (solution.size() > 7) | |
| OK &= matchTop(solution[3].TopFace, solution[7].TopFace); | |
| if (solution.size() > 5) | |
| OK &= matchSide(solution[4].LeftFace, solution[5].RightFace); | |
| if (solution.size() > 6) | |
| OK &= matchSide(solution[5].LeftFace, solution[6].RightFace); | |
| if (solution.size() > 7) | |
| OK &= matchSide(solution[6].LeftFace, solution[7].RightFace); | |
| if (solution.size() > 7) | |
| OK &= matchSide(solution[7].LeftFace, solution[4].RightFace); | |
| return OK; | |
| } | |
| int solutionCount = 0; | |
| void solve(std::vector<Piece> solution, std::vector<Piece> remaining) | |
| { | |
| //std::cout << solution.size() << " layers deep!" << std::endl; | |
| if (solution.size() == 8) | |
| { | |
| if (remaining.size() == 0) | |
| solutionCount ++;//std::cout << "Found solution! " << std::endl; | |
| else | |
| std::cout << "Partial solution: " << std::endl; | |
| if (solutionCount == 1) | |
| { | |
| for (auto it = solution.begin(); it != solution.end(); ++ it) | |
| std::cout << it->Id << " (" << it->Rotation << ") " << it->LeftFace << ", " << it->TopFace << ", " << it->RightFace << std::endl; | |
| std::cout << std::endl; | |
| } | |
| //system("PAUSE"); | |
| } | |
| int i = 0; | |
| for (auto it = remaining.begin(); it != remaining.end(); ++ it, ++ i) | |
| { | |
| Piece p = * it; | |
| for (int rotation = 0; rotation < 3; ++ rotation) | |
| { | |
| p = p.rotate(); | |
| std::vector<Piece> remaining_now = remaining; | |
| remaining_now.erase(remaining_now.begin() + i); | |
| std::vector<Piece> solution_now = solution; | |
| solution_now.push_back(p); | |
| if (isOk(solution_now)) | |
| solve(solution_now, remaining_now); | |
| } | |
| assert(p == * it); | |
| } | |
| } | |
| std::vector<Piece> makeSolution(std::vector<Piece> const & Pieces, | |
| int i0, int i1, int i2, int i3, int i4, int i5, int i6, int i7) | |
| { | |
| std::vector<Piece> solution; | |
| solution.push_back(Pieces[i0]); | |
| solution.push_back(Pieces[i1]); | |
| solution.push_back(Pieces[i2]); | |
| solution.push_back(Pieces[i3]); | |
| solution.push_back(Pieces[i4]); | |
| solution.push_back(Pieces[i5]); | |
| solution.push_back(Pieces[i6]); | |
| solution.push_back(Pieces[i7]); | |
| return solution; | |
| } | |
| int main() | |
| { | |
| std::vector<Piece> Pieces; | |
| /*Pieces.push_back(Piece(0, 2, 2, 0)); | |
| Pieces.push_back(Piece(1, 2, 2, 2)); | |
| Pieces.push_back(Piece(2, 3, 3, 1)); | |
| Pieces.push_back(Piece(3, 3, 3, 3)); | |
| Pieces.push_back(Piece(4, 2, 3, 2)); | |
| Pieces.push_back(Piece(5, 1, 1, 3)); | |
| Pieces.push_back(Piece(6, 2, 1, 3)); | |
| Pieces.push_back(Piece(7, 1, 2, 1));*/ | |
| /*Pieces.push_back(Piece(0, 0, 3, 1).rotate()); | |
| Pieces.push_back(Piece(1, 0, 1, 1)); | |
| Pieces.push_back(Piece(2, 2, 1, 0).rotate()); | |
| Pieces.push_back(Piece(3, 0, 1, 0).rotate().rotate()); | |
| Pieces.push_back(Piece(4, 1, 1, 1).rotate().rotate()); | |
| Pieces.push_back(Piece(5, 0, 3, 2).rotate().rotate()); | |
| Pieces.push_back(Piece(6, 0, 0, 2).rotate()); | |
| Pieces.push_back(Piece(7, 0, 0, 0));*/ | |
| Pieces.push_back(Piece(0, 0, 3, 1)); | |
| Pieces.push_back(Piece(1, 0, 1, 1)); | |
| Pieces.push_back(Piece(2, 2, 1, 0)); | |
| Pieces.push_back(Piece(3, 0, 1, 0)); | |
| Pieces.push_back(Piece(4, 1, 1, 1)); | |
| Pieces.push_back(Piece(5, 0, 3, 2)); | |
| Pieces.push_back(Piece(6, 0, 0, 2)); | |
| Pieces.push_back(Piece(7, 0, 0, 0)); | |
| /*std::vector<Piece> solution = makeSolution(Pieces, 0, 1, 6, 7, 3, 4, 2, 5); | |
| for (auto it = solution.begin(); it != solution.end(); ++ it) | |
| std::cout << it->Id << " (" << it->Rotation << ") " << it->LeftFace << ", " << it->TopFace << ", " << it->RightFace << std::endl; | |
| std::cout << std::endl; | |
| std::cout << isOk(solution) << std::endl; | |
| Pieces[0].print(); | |
| Pieces[0].rotate().print(); | |
| Pieces[0].rotate().rotate().print();*/ | |
| for (auto it = Pieces.begin(); it != Pieces.end(); ++ it) | |
| assert((* it) == (* it).rotate().rotate().rotate()); | |
| std::vector<Piece> solution; | |
| solution.push_back(Pieces[0]); | |
| Pieces.erase(Pieces.begin()); | |
| solve(solution, Pieces); | |
| std::cout << "There are" << solutionCount << "solutions" << std::endl; | |
| system("PAUSE"); | |
| return 0; | |
| } |
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